Inherits glTF::Object.
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static const char * | TranslateId (Asset &r, const char *id) |
| Maps special IDs to another ID, where needed. Subclasses may override it (statically) More...
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◆ Skin()
◆ Read()
◆ bindShapeMatrix
Nullable<mat4> glTF::Skin::bindShapeMatrix |
Floating-point 4x4 transformation matrix stored in column-major order.
◆ inverseBindMatrices
The ID of the accessor containing the floating-point 4x4 inverse-bind matrices.
◆ jointNames
std::vector<Ref<Node> > glTF::Skin::jointNames |
Joint names of the joints (nodes with a jointName property) in this skin.
◆ name
std::string glTF::Skin::name |
The user-defined name of this object.
The documentation for this struct was generated from the following file: