\
\
pPosition.x = _this[0][3]; \
pPosition.y = _this[1][3]; \
pPosition.z = _this[2][3]; \
\
\
aiVector3t<TReal> vCols[3] = { \
aiVector3t<TReal>(_this[0][0],_this[1][0],_this[2][0]), \
aiVector3t<TReal>(_this[0][2],_this[1][2],_this[2][2]) \
}; \
\
\
pScaling.
x = vCols[0].Length(); \
pScaling.y = vCols[1].Length(); \
pScaling.z = vCols[2].Length(); \
\
\
if (Determinant() < 0) pScaling = -pScaling; \
\
\
if(pScaling.
x) vCols[0] /= pScaling.
x; \
if(pScaling.
y) vCols[1] /= pScaling.
y; \
if(pScaling.
z) vCols[2] /= pScaling.
z; \
\
do {} while(false)
static const std::string x
Definition: D3MFImporter.cpp:76
static const std::string z
Definition: D3MFImporter.cpp:78
Represents a row-major 4x4 matrix, use this for homogeneous coordinates.
Definition: matrix3x3.h:54
static const std::string y
Definition: D3MFImporter.cpp:77
Represents a three-dimensional vector.
Definition: quaternion.h:53
TReal x
Definition: vector3.h:128