Assimp
v3.1.1 (June 2014)
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A view into a buffer generally representing a subset of the buffer. More...
Inherits glTF::Object.
Public Member Functions | |
void | Read (Value &obj, Asset &r) |
The target that the WebGL buffer should be bound to. More... | |
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virtual bool | IsSpecial () const |
Objects marked as special are not exported (used to emulate the binary body buffer) More... | |
virtual | ~Object () |
Public Attributes | |
Ref< Buffer > | buffer |
size_t | byteLength |
The offset into the buffer in bytes. (required) More... | |
size_t | byteOffset |
The ID of the buffer. (required) More... | |
BufferViewTarget | target |
The length of the bufferView in bytes. (default: 0) More... | |
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std::string | id |
The globally unique ID used to reference this object. More... | |
std::string | name |
The user-defined name of this object. More... | |
Additional Inherited Members | |
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static const char * | TranslateId (Asset &r, const char *id) |
Maps special IDs to another ID, where needed. Subclasses may override it (statically) More... | |
A view into a buffer generally representing a subset of the buffer.
The target that the WebGL buffer should be bound to.
size_t glTF::BufferView::byteLength |
The offset into the buffer in bytes. (required)
size_t glTF::BufferView::byteOffset |
The ID of the buffer. (required)
BufferViewTarget glTF::BufferView::target |
The length of the bufferView in bytes. (default: 0)