Inherits glTF::Object.
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static const char * | TranslateId (Asset &r, const char *id) |
| Maps special IDs to another ID, where needed. Subclasses may override it (statically) More...
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◆ Node()
◆ Read()
◆ camera
◆ children
std::vector< Ref<Node> > glTF::Node::children |
◆ jointName
std::string glTF::Node::jointName |
Name used when this node is a joint in a skin.
◆ light
◆ matrix
◆ meshes
std::vector< Ref<Mesh> > glTF::Node::meshes |
◆ parent
This is not part of the glTF specification. Used as a helper.
◆ rotation
◆ scale
◆ skeletons
std::vector< Ref<Node> > glTF::Node::skeletons |
The ID of skeleton nodes. Each of which is the root of a node hierarchy.
◆ skin
The ID of the skin referenced by this node.
◆ translation
The documentation for this struct was generated from the following files: