Assimp
v3.1.1 (June 2014)
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Skin data structure #1 - used by Quake1, MDL2, MDL3 and MDL4. More...
Public Attributes | |
uint8_t * | data |
Texture data. More... | |
int32_t | group |
0 = single (Skin), 1 = group (GroupSkin) For MDL3-5: Defines the type of the skin and there fore the size of the data to skip: More... | |
Skin data structure #1 - used by Quake1, MDL2, MDL3 and MDL4.
Skin data structure #2 - used by MDL5, MDL6 and MDL7.
int32_t Assimp::MDL::Skin::group |