Assimp
v3.1.1 (June 2014)
|
Classes | |
class | PmdBone |
ボーン More... | |
class | PmdBoneDisp |
class | PmdBoneDispName |
ボーン枠用の枠名 More... | |
class | PmdConstraint |
剛体の拘束 More... | |
class | PmdFace |
class | PmdFaceVertex |
class | PmdHeader |
ヘッダ More... | |
class | PmdIk |
IK. More... | |
class | PmdMaterial |
材質 More... | |
class | PmdModel |
PMDモデル More... | |
class | PmdRigidBody |
剛体 More... | |
class | PmdVertex |
頂点 More... | |
Enumerations | |
enum | BoneType : uint8_t { BoneType::Rotation, BoneType::RotationAndMove, BoneType::IkEffector, BoneType::Unknown, BoneType::IkEffectable, BoneType::RotationEffectable, BoneType::IkTarget, BoneType::Invisible, BoneType::Twist, BoneType::RotationMovement } |
enum | FaceCategory : uint8_t { FaceCategory::Base, FaceCategory::Eyebrow, FaceCategory::Eye, FaceCategory::Mouth, FaceCategory::Other } |
enum | RigidBodyShape : uint8_t { RigidBodyShape::Sphere = 0, RigidBodyShape::Box = 1, RigidBodyShape::Cpusel = 2 } |
衝突形状 More... | |
enum | RigidBodyType : uint8_t { RigidBodyType::BoneConnected = 0, RigidBodyType::Physics = 1, RigidBodyType::ConnectedPhysics = 2 } |
剛体タイプ More... | |
|
strong |
|
strong |
|
strong |
|
strong |