Assimp  v4.1. (December 2018)
TextureLoader.h File Reference

Functions

HRESULT CreateWICTextureFromFile (_In_ ID3D11Device *d3dDevice, _In_opt_ ID3D11DeviceContext *d3dContext, _In_z_ const wchar_t *szFileName, _Out_opt_ ID3D11Resource **texture, _Out_opt_ ID3D11ShaderResourceView **textureView, _In_ size_t maxsize=0)
 
HRESULT CreateWICTextureFromMemory (_In_ ID3D11Device *d3dDevice, _In_opt_ ID3D11DeviceContext *d3dContext, _In_bytecount_(wicDataSize) const uint8_t *wicData, _In_ size_t wicDataSize, _Out_opt_ ID3D11Resource **texture, _Out_opt_ ID3D11ShaderResourceView **textureView, _In_ size_t maxsize=0)
 

Function Documentation

◆ CreateWICTextureFromFile()

HRESULT CreateWICTextureFromFile ( _In_ ID3D11Device *  d3dDevice,
_In_opt_ ID3D11DeviceContext *  d3dContext,
_In_z_ const wchar_t *  szFileName,
_Out_opt_ ID3D11Resource **  texture,
_Out_opt_ ID3D11ShaderResourceView **  textureView,
_In_ size_t  maxsize = 0 
)

◆ CreateWICTextureFromMemory()

HRESULT CreateWICTextureFromMemory ( _In_ ID3D11Device *  d3dDevice,
_In_opt_ ID3D11DeviceContext *  d3dContext,
_In_bytecount_(wicDataSize) const uint8_t wicData,
_In_ size_t  wicDataSize,
_Out_opt_ ID3D11Resource **  texture,
_Out_opt_ ID3D11ShaderResourceView **  textureView,
_In_ size_t  maxsize = 0 
)