Assimp  v4.1. (December 2018)
glTF2::Skin Struct Reference

Inherits glTF2::Object.

Public Member Functions

void Read (Value &obj, Asset &r)
 
 Skin ()
 
- Public Member Functions inherited from glTF2::Object
virtual bool IsSpecial () const
 Objects marked as special are not exported (used to emulate the binary body buffer) More...
 
virtual ~Object ()
 

Public Attributes

Nullable< mat4 > bindShapeMatrix
 Floating-point 4x4 transformation matrix stored in column-major order. More...
 
Ref< AccessorinverseBindMatrices
 The ID of the accessor containing the floating-point 4x4 inverse-bind matrices. More...
 
std::vector< Ref< Node > > jointNames
 Joint names of the joints (nodes with a jointName property) in this skin. More...
 
std::string name
 The user-defined name of this object. More...
 
- Public Attributes inherited from glTF2::Object
std::string id
 The globally unique ID used to reference this object. More...
 
int index
 The index of this object within its property container. More...
 
std::string name
 The user-defined name of this object. More...
 
int oIndex
 The original index of this object defined in the JSON. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from glTF2::Object
static const char * TranslateId (Asset &, const char *id)
 Maps special IDs to another ID, where needed. Subclasses may override it (statically) More...
 

Constructor & Destructor Documentation

◆ Skin()

glTF2::Skin::Skin ( )
inline

Member Function Documentation

◆ Read()

void glTF2::Skin::Read ( Value obj,
Asset r 
)

Member Data Documentation

◆ bindShapeMatrix

Nullable<mat4> glTF2::Skin::bindShapeMatrix

Floating-point 4x4 transformation matrix stored in column-major order.

◆ inverseBindMatrices

Ref<Accessor> glTF2::Skin::inverseBindMatrices

The ID of the accessor containing the floating-point 4x4 inverse-bind matrices.

◆ jointNames

std::vector<Ref<Node> > glTF2::Skin::jointNames

Joint names of the joints (nodes with a jointName property) in this skin.

◆ name

std::string glTF2::Skin::name

The user-defined name of this object.


The documentation for this struct was generated from the following file: