Assimp
v4.1. (December 2018)
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The material appearance of a primitive. More...
Inherits glTF2::Object.
Public Member Functions | |
Material () | |
void | Read (Value &obj, Asset &r) |
void | SetDefaults () |
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virtual bool | IsSpecial () const |
Objects marked as special are not exported (used to emulate the binary body buffer) More... | |
virtual | ~Object () |
Public Attributes | |
float | alphaCutoff |
std::string | alphaMode |
bool | doubleSided |
vec3 | emissiveFactor |
TextureInfo | emissiveTexture |
NormalTextureInfo | normalTexture |
OcclusionTextureInfo | occlusionTexture |
PbrMetallicRoughness | pbrMetallicRoughness |
Nullable< PbrSpecularGlossiness > | pbrSpecularGlossiness |
bool | unlit |
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std::string | id |
The globally unique ID used to reference this object. More... | |
int | index |
The index of this object within its property container. More... | |
std::string | name |
The user-defined name of this object. More... | |
int | oIndex |
The original index of this object defined in the JSON. More... | |
Additional Inherited Members | |
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static const char * | TranslateId (Asset &, const char *id) |
Maps special IDs to another ID, where needed. Subclasses may override it (statically) More... | |
The material appearance of a primitive.
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inline |
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inline |
float glTF2::Material::alphaCutoff |
std::string glTF2::Material::alphaMode |
bool glTF2::Material::doubleSided |
vec3 glTF2::Material::emissiveFactor |
TextureInfo glTF2::Material::emissiveTexture |
NormalTextureInfo glTF2::Material::normalTexture |
OcclusionTextureInfo glTF2::Material::occlusionTexture |
PbrMetallicRoughness glTF2::Material::pbrMetallicRoughness |
Nullable<PbrSpecularGlossiness> glTF2::Material::pbrSpecularGlossiness |
bool glTF2::Material::unlit |