Assimp  v4.1. (December 2018)
Assimp::MDL::Header Struct Reference

Data structure for the MDL main header. More...

Public Attributes

float boundingradius
 bounding radius of the mesh More...
 
int32_t flags
 State flag. More...
 
uint32_t ident
 magic number: "IDPO" More...
 
int32_t num_frames
 Number of frames contained in the file. More...
 
int32_t num_skins
 Number of textures. More...
 
int32_t num_tris
 Number of triangles contained in the file. More...
 
int32_t num_verts
 Number of vertices contained in the file. More...
 
ai_real scale [3]
 scale factors for each axis More...
 
float size
 Could be the total size of the file (and not a float) More...
 
int32_t skinheight
 Texture height in pixels. More...
 
int32_t skinwidth
 Texture width in pixels. More...
 
int32_t synctype
 0 = synchron, 1 = random . More...
 
ai_real translate [3]
 translation factors for each axis More...
 
int32_t version
 version number: 6 More...
 
ai_real vEyePos [3]
 Position of the viewer's exe. Ignored. More...
 

Detailed Description

Data structure for the MDL main header.

Member Data Documentation

◆ boundingradius

float Assimp::MDL::Header::boundingradius

bounding radius of the mesh

◆ flags

int32_t Assimp::MDL::Header::flags

State flag.

◆ ident

uint32_t Assimp::MDL::Header::ident

magic number: "IDPO"

◆ num_frames

int32_t Assimp::MDL::Header::num_frames

Number of frames contained in the file.

◆ num_skins

int32_t Assimp::MDL::Header::num_skins

Number of textures.

◆ num_tris

int32_t Assimp::MDL::Header::num_tris

Number of triangles contained in the file.

◆ num_verts

int32_t Assimp::MDL::Header::num_verts

Number of vertices contained in the file.

◆ scale

ai_real Assimp::MDL::Header::scale[3]

scale factors for each axis

◆ size

float Assimp::MDL::Header::size

Could be the total size of the file (and not a float)

◆ skinheight

int32_t Assimp::MDL::Header::skinheight

Texture height in pixels.

◆ skinwidth

int32_t Assimp::MDL::Header::skinwidth

Texture width in pixels.

◆ synctype

int32_t Assimp::MDL::Header::synctype

0 = synchron, 1 = random .

Ignored (MDLn formats: number of texture coordinates)

◆ translate

ai_real Assimp::MDL::Header::translate[3]

translation factors for each axis

◆ version

int32_t Assimp::MDL::Header::version

version number: 6

◆ vEyePos

ai_real Assimp::MDL::Header::vEyePos[3]

Position of the viewer's exe. Ignored.


The documentation for this struct was generated from the following file: