Assimp
v4.1. (December 2018)
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Inherits glTF::Object.
Public Member Functions | |
void | Read (Value &obj, Asset &r) |
Sampler () | |
void | SetDefaults () |
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virtual bool | IsSpecial () const |
Objects marked as special are not exported (used to emulate the binary body buffer) More... | |
virtual | ~Object () |
Public Attributes | |
SamplerMagFilter | magFilter |
The texture magnification filter. (required) More... | |
SamplerMinFilter | minFilter |
The texture minification filter. (required) More... | |
SamplerWrap | wrapS |
The texture wrapping in the S direction. (required) More... | |
SamplerWrap | wrapT |
The texture wrapping in the T direction. (required) More... | |
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std::string | id |
The globally unique ID used to reference this object. More... | |
std::string | name |
The user-defined name of this object. More... | |
Additional Inherited Members | |
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static const char * | TranslateId (Asset &, const char *id) |
Maps special IDs to another ID, where needed. Subclasses may override it (statically) More... | |
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inline |
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inline |
SamplerMagFilter glTF::Sampler::magFilter |
The texture magnification filter. (required)
SamplerMinFilter glTF::Sampler::minFilter |
The texture minification filter. (required)
SamplerWrap glTF::Sampler::wrapS |
The texture wrapping in the S direction. (required)
SamplerWrap glTF::Sampler::wrapT |
The texture wrapping in the T direction. (required)