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void | ComputeMinMax (O3DGCSC3DMCQuantizationMode quantMode) |
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bool | GetCCW () const |
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bool | GetConvex () const |
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Real * | GetCoord () const |
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const T * | GetCoordIndex () const |
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T * | GetCoordIndex () |
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const Real * | GetCoordMax () const |
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Real | GetCoordMax (int j) const |
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const Real * | GetCoordMin () const |
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Real | GetCoordMin (int j) const |
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Real | GetCreaseAngle () const |
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Real * | GetFloatAttribute (unsigned long a) const |
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unsigned long | GetFloatAttributeDim (unsigned long a) const |
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const Real * | GetFloatAttributeMax (unsigned long a) const |
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Real | GetFloatAttributeMax (unsigned long a, unsigned long dim) const |
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const Real * | GetFloatAttributeMin (unsigned long a) const |
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Real | GetFloatAttributeMin (unsigned long a, unsigned long dim) const |
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O3DGCIFSFloatAttributeType | GetFloatAttributeType (unsigned long a) const |
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const unsigned long * | GetIndexBufferID () const |
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long * | GetIntAttribute (unsigned long a) const |
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unsigned long | GetIntAttributeDim (unsigned long a) const |
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O3DGCIFSIntAttributeType | GetIntAttributeType (unsigned long a) const |
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bool | GetIsTriangularMesh () const |
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unsigned long | GetNCoord () const |
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unsigned long | GetNCoordIndex () const |
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unsigned long | GetNFloatAttribute (unsigned long a) const |
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unsigned long | GetNIntAttribute (unsigned long a) const |
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unsigned long | GetNNormal () const |
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Real * | GetNormal () const |
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const Real * | GetNormalMax () const |
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Real | GetNormalMax (int j) const |
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const Real * | GetNormalMin () const |
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Real | GetNormalMin (int j) const |
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unsigned long | GetNumFloatAttributes () const |
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unsigned long | GetNumIntAttributes () const |
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bool | GetSolid () const |
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| IndexedFaceSet (void) |
| Constructor. More...
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void | SetCCW (bool ccw) |
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void | SetColorPerVertex (bool) |
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void | SetConvex (bool convex) |
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void | SetCoord (Real *const coord) |
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void | SetCoordIndex (T *const coordIndex) |
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void | SetCoordMax (int j, Real max) |
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void | SetCoordMin (int j, Real min) |
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void | SetCreaseAngle (Real creaseAngle) |
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void | SetFloatAttribute (unsigned long a, Real *const floatAttribute) |
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void | SetFloatAttributeDim (unsigned long a, unsigned long d) |
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void | SetFloatAttributeMax (unsigned long a, unsigned long dim, Real max) |
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void | SetFloatAttributeMin (unsigned long a, unsigned long dim, Real min) |
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void | SetFloatAttributePerVertex (int, bool) |
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void | SetFloatAttributeType (unsigned long a, O3DGCIFSFloatAttributeType t) |
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void | SetIndexBufferID (unsigned long *const indexBufferID) |
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void | SetIntAttribute (unsigned long a, long *const intAttribute) |
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void | SetIntAttributeDim (unsigned long a, unsigned long d) |
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void | SetIntAttributePerVertex (int, bool) |
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void | SetIntAttributeType (unsigned long a, O3DGCIFSIntAttributeType t) |
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void | SetIsTriangularMesh (bool isTriangularMesh) |
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void | SetNCoord (unsigned long nCoord) |
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void | SetNCoordIndex (unsigned long nCoordIndex) |
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void | SetNFloatAttribute (unsigned long a, unsigned long nFloatAttribute) |
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void | SetNFloatAttributeIndex (int, unsigned long) |
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void | SetNIntAttribute (unsigned long a, unsigned long nIntAttribute) |
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void | SetNIntAttributeIndex (int, unsigned long) |
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void | SetNNormal (unsigned long nNormal) |
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void | SetNNormalIndex (unsigned long) |
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void | SetNormal (Real *const normal) |
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void | SetNormalMax (int j, Real max) |
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void | SetNormalMin (int j, Real min) |
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void | SetNormalPerVertex (bool) |
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void | SetNTexCoordIndex (unsigned long) |
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void | SetNumFloatAttributes (unsigned long numFloatAttributes) |
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void | SetNumIntAttributes (unsigned long numIntAttributes) |
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void | SetSolid (bool solid) |
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| ~IndexedFaceSet (void) |
| Destructor. More...
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