Splits meshes of unique vertices into meshes with no more vertices than a given, configurable threshold value.
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Splits meshes of unique vertices into meshes with no more vertices than a given, configurable threshold value.
◆ Execute()
void MeshSplitter::Execute |
( |
aiScene * |
pScene | ) |
|
Executes the post processing step on the given imported data.
At the moment a process is not supposed to fail.
- Parameters
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pScene | The imported data to work at. |
◆ GetLimit()
unsigned int MeshSplitter::GetLimit |
( |
| ) |
const |
|
inline |
◆ SetLimit()
void MeshSplitter::SetLimit |
( |
unsigned int |
l | ) |
|
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inline |
◆ LIMIT
unsigned int MeshSplitter::LIMIT |
The documentation for this class was generated from the following files: