Go to the documentation of this file.
7 #ifndef BALL_VIEW_PRIMITIV_GRIDSLICE_H
8 #define BALL_VIEW_PRIMITIV_GRIDSLICE_H
10 #ifndef BALL_VIEW_KERNEL_GEOMETRICOBJECT_H
14 #ifndef BALL_DATATYPE_REGULARDATA3D_H
106 #endif // BALL_VIEW_KERNEL_CLIPPING_PLANE_H
const Vector3 & getPoint() const
Position getTexture() const
const RegularData3D * grid_
void setPoint(const Vector3 &v)
void setGrid(const RegularData3D *grid)
void setDotSize(Size dot_size)
void setTexture(Position texture)
const RegularData3D * getGrid() const
void setNormal(const Vector3 &normal)
const Vector3 & getNormal() const
virtual ~GridVisualisation()
#define BALL_CREATE(name)