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7 #ifndef BALL_VIEW_PRIMITIV_GRIDSLICE_H
8 #define BALL_VIEW_PRIMITIV_GRIDSLICE_H
10 #ifndef BALL_VIEW_KERNEL_GEOMETRICOBJECT_H
14 #ifndef BALL_DATATYPE_REGULARDATA3D_H
106 #endif // BALL_VIEW_KERNEL_CLIPPING_PLANE_H
void setNormal(const Vector3 &normal)
void setTexture(Position texture)
const Vector3 & getPoint() const
void setDotSize(Size dot_size)
void setPoint(const Vector3 &v)
const RegularData3D * grid_
const RegularData3D * getGrid() const
#define BALL_CREATE(name)
Position getTexture() const
const Vector3 & getNormal() const
void setGrid(const RegularData3D *grid)