BALL
1.5.0
include
BALL
VIEW
RENDERING
glDisplayList.h
Go to the documentation of this file.
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// -*- Mode: C++; tab-width: 2; -*-
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// vi: set ts=2:
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//
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// $Id: glDisplayList.h,v 1.8.16.1 2007/03/25 21:26:14 oliver Exp $
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#ifndef BALL_VIEW_RENDERING_GLDISPLAYLIST_H
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#define BALL_VIEW_RENDERING_GLDISPLAYLIST_H
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#ifndef BALL_COMMON_H
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# include <
BALL/common.h
>
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#endif
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#include <QtOpenGL/qgl.h>
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namespace
BALL
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{
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namespace
VIEW
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{
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class
BALL_VIEW_EXPORT
GLDisplayList
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{
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public
:
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BALL_CREATE
(
GLDisplayList
)
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typedef
unsigned
long
GLList
;
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static const
GLList
DISPLAYLIST_NOT_DEFINED;
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class
BALL_VIEW_EXPORT
NestedDisplayList
: public Exception::GeneralException
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{
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public
:
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NestedDisplayList
(
const
char
* file,
int
line) ;
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};
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class
BALL_VIEW_EXPORT
NoDisplayListAvailable
:
public
Exception::GeneralException
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{
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public
:
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NoDisplayListAvailable
(
const
char
* file,
int
line);
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};
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class
BALL_VIEW_EXPORT
DisplayListRedeclaration
:
public
Exception::GeneralException
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{
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public
:
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DisplayListRedeclaration
(
const
char
* file,
int
line);
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};
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GLDisplayList
();
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virtual
~GLDisplayList
();
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virtual
void
clear
();
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void
startDefinition
();
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void
endDefinition
();
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void
draw
();
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void
useCompileMode
();
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void
useCompileAndExecuteMode
();
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bool
isCompileMode
()
const
;
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bool
isCompileAndExecuteMode
()
const
;
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virtual
bool
isValid
()
const
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{
return
GL_list_ != 0; }
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virtual
void
dump
(std::ostream& s = std::cout,
Size
depth = 0)
const
;
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private
:
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/* compile switch */
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bool
compile_;
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/* display list */
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GLList
GL_list_;
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};
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# ifndef BALL_NO_INLINE_FUNCTIONS
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# include <BALL/VIEW/RENDERING/glDisplayList.iC>
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# endif
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}
// namespace VIEW
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}
// namespace BALL
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#endif // BALL_VIEW_RENDERING_GLDISPLAYLIST_H
BALL::VIEW::GLDisplayList::useCompileAndExecuteMode
void useCompileAndExecuteMode()
BALL::VIEW::GLDisplayList::clear
virtual void clear()
BALL::VIEW::GLDisplayList::useCompileMode
void useCompileMode()
BALL::VIEW::GLDisplayList::draw
void draw()
BALL::VIEW::GLDisplayList::isValid
virtual bool isValid() const
Definition:
glDisplayList.h:211
BALL::VIEW::GLDisplayList::GLList
unsigned long GLList
Definition:
glDisplayList.h:45
BALL::VIEW::GLDisplayList::~GLDisplayList
virtual ~GLDisplayList()
BALL::VIEW::GLDisplayList::DisplayListRedeclaration
Definition:
glDisplayList.h:93
BALL::VIEW::GLDisplayList::startDefinition
void startDefinition()
BALL::VIEW::GLDisplayList::NestedDisplayList
Definition:
glDisplayList.h:69
BALL
Definition:
constants.h:13
BALL::VIEW::GLDisplayList::isCompileMode
bool isCompileMode() const
BALL::VIEW::GLDisplayList::NestedDisplayList::NestedDisplayList
NestedDisplayList(const char *file, int line)
BALL::VIEW::GLDisplayList::GLDisplayList
GLDisplayList()
BALL_SIZE_TYPE
BALL_VIEW_EXPORT
#define BALL_VIEW_EXPORT
Definition:
COMMON/global.h:52
BALL::VIEW::GLDisplayList::endDefinition
void endDefinition()
BALL::VIEW::GLDisplayList::NoDisplayListAvailable::NoDisplayListAvailable
NoDisplayListAvailable(const char *file, int line)
BALL::VIEW::GLDisplayList::dump
virtual void dump(std::ostream &s=std::cout, Size depth=0) const
common.h
BALL::VIEW::GLDisplayList::DisplayListRedeclaration::DisplayListRedeclaration
DisplayListRedeclaration(const char *file, int line)
BALL::Exception::GeneralException
Definition:
COMMON/exception.h:61
BALL_CREATE
#define BALL_CREATE(name)
Definition:
create.h:62
BALL::VIEW::GLDisplayList::NoDisplayListAvailable
Definition:
glDisplayList.h:81
BALL::VIEW::GLDisplayList
Definition:
glDisplayList.h:32
BALL::VIEW::GLDisplayList::isCompileAndExecuteMode
bool isCompileAndExecuteMode() const
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