virtual void getMask(Array< Bool > &buffer, const Vector< Float > &x, const Vector< Float > &y, const Slicer §ion)
Get the mask for the given pixel points (on axis1 and axis2) and the chunk in the other axes as given...
virtual void getData(Array< T > &buffer, const Vector< Float > &x, const Vector< Float > &y, const Slicer §ion)
Get the data for the given pixel points (on axis1 and axis2) and the chunk in the other axes as given...