Crazy Eddie's GUI System  ${CEGUI_VERSION}
WindowRenderer_wrapper Struct Reference
+ Inheritance diagram for WindowRenderer_wrapper:
+ Collaboration diagram for WindowRenderer_wrapper:

Public Member Functions

 WindowRenderer_wrapper (::CEGUI::String const &name, ::CEGUI::String const &class_name="Window")
 
virtual void getRenderingContext (::CEGUI::RenderingContext &ctx) const
 
void default_getRenderingContext (::CEGUI::RenderingContext &ctx) const
 
virtual ::CEGUI::Rectf getUnclippedInnerRect () const
 Get unclipped inner rectangle that our window should return from its member function with the same name.
 
::CEGUI::Rectf default_getUnclippedInnerRect () const
 
virtual bool handleFontRenderSizeChange (::CEGUI::Font const *const font)
 
bool default_handleFontRenderSizeChange (::CEGUI::Font const *const font)
 
virtual void onAttach ()
 Handler called when this windowrenderer is attached to a window.
 
virtual void default_onAttach ()
 
virtual void onDetach ()
 Handler called when this windowrenderer is detached from its window.
 
virtual void default_onDetach ()
 
virtual void onLookNFeelAssigned ()
 Handler called when a Look'N'Feel is assigned to our window.
 
virtual void default_onLookNFeelAssigned ()
 
virtual void onLookNFeelUnassigned ()
 Handler called when a Look'N'Feel is removed/unassigned from our window.
 
virtual void default_onLookNFeelUnassigned ()
 
virtual void performChildWindowLayout ()
 Method called to perform extended laying out of the window's attached child windows.
 
void default_performChildWindowLayout ()
 
void registerProperty (::CEGUI::Property *property, bool const ban_from_xml)
 
void registerProperty (::CEGUI::Property *property)
 
virtual void render ()
 Populate render cache. More...
 
virtual void update (float arg0)
 perform any time based updates for this WindowRenderer.
 
void default_update (float arg0)
 
- Public Member Functions inherited from CEGUI::WindowRenderer
 WindowRenderer (const String &name, const String &class_name="Window")
 Constructor. More...
 
virtual ~WindowRenderer ()
 Destructor.
 
const StringgetName () const
 Returns the factory type name of this window renderer.
 
WindowgetWindow () const
 Get the window this windowrenderer is attached to.
 
const StringgetClass () const
 Get the "minimum" Window class this renderer requires.
 
const WidgetLookFeelgetLookNFeel () const
 Get the Look'N'Feel assigned to our window.
 
virtual void getRenderingContext (RenderingContext &ctx) const
 update the RenderingContext as needed for our window. This is normally invoked via our window's member function with the same name.
 
virtual bool handleFontRenderSizeChange (const Font *const font)
 Perform any updates needed because the given font's render size has changed. More...
 
 WindowRenderer (const String &name, const String &class_name="Window")
 Constructor. More...
 
virtual ~WindowRenderer ()
 Destructor.
 
const StringgetName () const
 Returns the factory type name of this window renderer.
 
WindowgetWindow () const
 Get the window this windowrenderer is attached to.
 
const StringgetClass () const
 Get the "minimum" Window class this renderer requires.
 
const WidgetLookFeelgetLookNFeel () const
 Get the Look'N'Feel assigned to our window.
 
virtual void getRenderingContext (RenderingContext &ctx) const
 update the RenderingContext as needed for our window. This is normally invoked via our window's member function with the same name.
 
virtual bool handleFontRenderSizeChange (const Font *const font)
 Perform any updates needed because the given font's render size has changed. More...
 

Additional Inherited Members

- Protected Types inherited from CEGUI::WindowRenderer
typedef std::pair< Property *, bool > PropertyEntry
 type used for entries in the PropertyList.
 
typedef std::vector< PropertyEntry CEGUI_VECTOR_ALLOC(PropertyEntry)> PropertyList
 type to use for the property list.
 
typedef std::pair< Property *, bool > PropertyEntry
 type used for entries in the PropertyList.
 
typedef std::vector< PropertyEntry CEGUI_VECTOR_ALLOC(PropertyEntry)> PropertyList
 type to use for the property list.
 
- Protected Member Functions inherited from CEGUI::WindowRenderer
void registerProperty (Property *property, const bool ban_from_xml)
 Register a property class that will be properly managed by this window renderer. More...
 
void registerProperty (Property *property)
 Register a property class that will be properly managed by this window renderer. More...
 
void registerProperty (Property *property, const bool ban_from_xml)
 Register a property class that will be properly managed by this window renderer. More...
 
void registerProperty (Property *property)
 Register a property class that will be properly managed by this window renderer. More...
 
- Protected Attributes inherited from CEGUI::WindowRenderer
Windowd_window
 Pointer to the window this windowrenderer is assigned to.
 
const String d_name
 Name of the factory type used to create this window renderer.
 
const String d_class
 Name of the widget class that is the "minimum" requirement.
 
PropertyList d_properties
 The list of properties that this windowrenderer will be handling.
 

Member Function Documentation

◆ render()

virtual void WindowRenderer_wrapper::render ( )
inlinevirtual

Populate render cache.

This method must be implemented by all window renderers and should perform the rendering operations needed for this widget. Normally using the Falagard API...

Implements CEGUI::WindowRenderer.