Choreonoid  1.5
cnoid::GLSceneRenderer Member List

This is the complete list of members for cnoid::GLSceneRenderer, including all inherited members.

aspectRatio() constcnoid::GLSceneRenderervirtual
backgroundColor() constcnoid::GLSceneRenderer
beginRendering()cnoid::GLSceneRenderervirtual
camera(int index)cnoid::GLSceneRenderervirtual
cameraPath(int index) constcnoid::GLSceneRenderervirtual
clearScene()cnoid::GLSceneRenderervirtual
currentCamera() constcnoid::GLSceneRenderervirtual
currentCameraIndex() constcnoid::GLSceneRenderervirtual
currentCameraPosition() constcnoid::GLSceneRenderervirtual
currentFog()cnoid::GLSceneRenderer
currentModelTransform() constcnoid::GLSceneRenderervirtual
defaultMaterial()cnoid::GLSceneRenderer
enableAdditionalLights(bool on)cnoid::GLSceneRenderer
enableBlend(bool on)cnoid::GLSceneRenderer
enableColorMaterial(bool on)cnoid::GLSceneRenderer
enableCullFace(bool on)cnoid::GLSceneRenderer
enableDepthMask(bool on)cnoid::GLSceneRenderer
enableFog(bool on)cnoid::GLSceneRenderer
enableLighting(bool on)cnoid::GLSceneRenderer
enableTexture(bool on)cnoid::GLSceneRenderer
enableUnusedCacheCheck(bool on)cnoid::GLSceneRenderervirtual
endRendering()cnoid::GLSceneRenderervirtual
extractPreprocessedNodes()cnoid::GLSceneRenderer
FILL_MODE enum valuecnoid::GLSceneRenderer
findCameraPath(const std::vector< std::string > &simplifiedPathStrings)cnoid::SceneRenderer
flush()cnoid::GLSceneRenderervirtual
getSimplifiedCameraPathStrings(int index, std::vector< std::string > &out_pathStrings)cnoid::SceneRenderer
getSwapInterval() constcnoid::GLSceneRenderer
getViewFrustum(const SgPerspectiveCamera &camera, double &left, double &right, double &bottom, double &top) constcnoid::GLSceneRenderer
getViewport(int &out_x, int &out_y, int &out_width, int &out_height) constcnoid::GLSceneRenderer
getViewVolume(const SgOrthographicCamera &camera, double &left, double &right, double &bottom, double &top) constcnoid::GLSceneRenderer
GLSceneRenderer()cnoid::GLSceneRenderer
GLSceneRenderer(SgGroup *root)cnoid::GLSceneRenderer
headLight()cnoid::GLSceneRenderervirtual
initializeGL()cnoid::GLSceneRenderer
initializeRendering()cnoid::GLSceneRenderervirtual
isPicking()cnoid::GLSceneRenderer
LINE_MODE enum valuecnoid::GLSceneRenderer
numCameras() constcnoid::GLSceneRenderervirtual
pick(int x, int y)cnoid::GLSceneRenderer
pickedNodePath() constcnoid::GLSceneRenderer
pickedPoint() constcnoid::GLSceneRenderer
POINT_MODE enum valuecnoid::GLSceneRenderer
PolygonMode enum namecnoid::GLSceneRenderer
projectionMatrix() constcnoid::GLSceneRenderervirtual
property()cnoid::SceneVisitorinline
render()cnoid::GLSceneRenderervirtual
requestToClearCache()cnoid::GLSceneRenderer
scene()cnoid::GLSceneRenderervirtual
sceneRoot()cnoid::GLSceneRenderervirtual
SceneVisitor()cnoid::SceneVisitor
setAmbientColor(const Vector4f &color)cnoid::GLSceneRenderer
setAsDefaultLight(SgLight *light)cnoid::GLSceneRenderer
setBackgroundColor(const Vector3f &color)cnoid::GLSceneRenderer
setColor(const Vector4f &color)cnoid::GLSceneRenderer
setCurrentCamera(int index)cnoid::GLSceneRenderervirtual
setCurrentCamera(SgCamera *camera)cnoid::GLSceneRenderervirtual
setCurrentCameraPath(const std::vector< std::string > &simplifiedPathStrings)cnoid::SceneRenderer
setDefaultColor(const Vector4f &color)cnoid::GLSceneRenderer
setDefaultLighting(bool on)cnoid::GLSceneRenderer
setDefaultLineWidth(double width)cnoid::GLSceneRenderer
setDefaultPointSize(double size)cnoid::GLSceneRenderer
setDefaultSmoothShading(bool on)cnoid::GLSceneRenderer
setDiffuseColor(const Vector4f &color)cnoid::GLSceneRenderer
setEmissionColor(const Vector4f &color)cnoid::GLSceneRenderer
setFrontCCW(bool on)cnoid::GLSceneRenderer
setHeadLight(SgLight *light)cnoid::GLSceneRenderervirtual
setHeadLightLightingFromBackEnabled(bool on)cnoid::GLSceneRenderer
setLightModelTwoSide(bool on)cnoid::GLSceneRenderer
setLineWidth(float width)cnoid::GLSceneRenderer
setNewDisplayListDoubleRenderingEnabled(bool on)cnoid::GLSceneRenderer
setPointSize(float size)cnoid::GLSceneRenderer
setPolygonMode(PolygonMode mode)cnoid::GLSceneRenderer
setShininess(float shininess)cnoid::GLSceneRenderer
setSpecularColor(const Vector4f &color)cnoid::GLSceneRenderer
setSwapInterval(int interval)cnoid::GLSceneRenderer
setViewport(int x, int y, int width, int height)cnoid::GLSceneRenderervirtual
SgCustomGLNode classcnoid::GLSceneRendererfriend
showNormalVectors(double length)cnoid::GLSceneRenderer
sigCamerasChanged() constcnoid::GLSceneRenderervirtual
sigCurrentCameraChanged()cnoid::GLSceneRenderervirtual
sigRenderingRequest()cnoid::GLSceneRenderervirtual
unsetDefaultLight(SgLight *light)cnoid::GLSceneRenderer
viewport() constcnoid::GLSceneRenderervirtual
visitCamera(SgCamera *camera)cnoid::SceneVisitorvirtual
visitFog(SgFog *fog)cnoid::SceneVisitorvirtual
visitGroup(SgGroup *group)cnoid::GLSceneRenderervirtual
visitInvariantGroup(SgInvariantGroup *group)cnoid::GLSceneRenderervirtual
visitLight(SgLight *light)cnoid::GLSceneRenderervirtual
visitLineSet(SgLineSet *lineSet)cnoid::GLSceneRenderervirtual
visitNode(SgNode *node)cnoid::SceneVisitorvirtual
visitOutlineGroup(SgOutlineGroup *outline)cnoid::GLSceneRenderervirtual
visitOverlay(SgOverlay *overlay)cnoid::GLSceneRenderervirtual
visitPlot(SgPlot *plot)cnoid::SceneVisitorvirtual
visitPointSet(SgPointSet *pointSet)cnoid::GLSceneRenderervirtual
visitPosTransform(SgPosTransform *transform)cnoid::SceneVisitorvirtual
visitPreprocessed(SgPreprocessed *preprocessed)cnoid::GLSceneRenderervirtual
visitScaleTransform(SgScaleTransform *transform)cnoid::SceneVisitorvirtual
visitShape(SgShape *shape)cnoid::GLSceneRenderervirtual
visitSwitch(SgSwitch *switchNode)cnoid::SceneVisitorvirtual
visitTransform(SgTransform *transform)cnoid::GLSceneRenderervirtual
visitUnpickableGroup(SgUnpickableGroup *group)cnoid::GLSceneRenderervirtual
~GLSceneRenderer()cnoid::GLSceneRenderervirtual
~SceneVisitor()cnoid::SceneVisitorvirtual