2 #ifndef CNOID_COLLISION_DIST_FUNCS_H_INCLUDED 3 #define CNOID_COLLISION_DIST_FUNCS_H_INCLUDED 5 #include "Opcode/Opcode.h" 16 float PointSegDist(
const Point& P,
const Point& u0,
const Point& u1);
26 float SegSegDist(
const Point& u0,
const Point& u1,
const Point& v0,
const Point& v1);
40 float TriTriDist(
const Point& U0,
const Point& U1,
const Point& U2,
41 const Point& V0,
const Point& V1,
const Point& V2,
42 Point& cp0, Point& cp1);
Definition: CollisionPairInserter.h:12
float SegSegDist(const Point &u0, const Point &u1, const Point &v0, const Point &v1)
compute distance between line segments
Definition: DistFuncs.cpp:279
float TriTriDist(const Point &U0, const Point &U1, const Point &U2, const Point &V0, const Point &V1, const Point &V2, Point &cp0, Point &cp1)
compute the minimum distance and the closest points between two triangles
Definition: DistFuncs.cpp:148
float PointSegDist(const Point &P, const Point &u0, const Point &u1)
compute distance between a point and a line segment
Definition: DistFuncs.cpp:107