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CFragileObject Class Reference

Interface for objects that can be destroyed immediately after hit. More...

#include <src/object/interface/fragile_object.h>

Inheritance diagram for CFragileObject:
Inheritance graph
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Public Member Functions

 CFragileObject (ObjectInterfaceTypes &types)
 
- Public Member Functions inherited from CDestroyableObject
 CDestroyableObject (ObjectInterfaceTypes &types)
 
virtual void DestroyObject (DestructionType type, CObject *killer=nullptr)=0
 Destroy the object immediately. Use this only if you are 100% sure this is what you want, because object with magnifyDamage=0 should be able to bypass all damage. It's recommended to use CDamageableObject::DamageObject() instead. More...
 
virtual float GetLightningHitProbability ()=0
 Returns the distance modifier for CLightning, used to modify hit probability. Value in range [0..1], where 0 is never and 1 is normal probability. More...
 
virtual void SetDying (DeathType deathType)=0
 Set the status that means the object is currently dying. More...
 
virtual DeathType GetDying ()=0
 Return object death type. More...
 
virtual bool IsDying ()=0
 Is object currently dying? More...
 
- Public Member Functions inherited from CDamageableObject
 CDamageableObject (ObjectInterfaceTypes &types)
 
virtual bool DamageObject (DamageType type, float force=std::numeric_limits< float >::infinity(), CObject *killer=nullptr)=0
 Damage the object, with the given force. Returns true if the object has been fully destroyed (assuming the object is destroyable, of course). If force == infinity, destroy immediately (this is the default value) More...
 
virtual void SetDamaging (bool damaging)=0
 Set the status that means the object is currently taking damage. More...
 
virtual bool IsDamaging ()=0
 Is object currently taking damage? More...
 

Detailed Description

Interface for objects that can be destroyed immediately after hit.


The documentation for this class was generated from the following file: