GRASS GIS 7 Programmer's Manual
7.8.4(2020)-exported
named_colr.c
Go to the documentation of this file.
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#include <grass/gis.h>
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#include <string.h>
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#include <stdio.h>
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static
struct
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{
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const
char
*
name
;
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float
r
,
g
,
b
;
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} colors[] = {
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{
"white"
, 1.00, 1.00, 1.00},
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{
"black"
, 0.00, 0.00, 0.00},
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{
"red"
, 1.00, 0.00, 0.00},
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{
"green"
, 0.00, 1.00, 0.00},
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{
"blue"
, 0.00, 0.00, 1.00},
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{
"yellow"
, 1.00, 1.00, 0.00},
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{
"magenta"
,1.00, 0.00, 1.00},
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{
"cyan"
, 0.00, 1.00, 1.00},
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{
"aqua"
, 0.00, 0.75, 0.75},
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{
"grey"
, 0.75, 0.75, 0.75},
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{
"gray"
, 0.75, 0.75, 0.75},
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{
"orange"
, 1.00, 0.50, 0.00},
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{
"brown"
, 0.75, 0.50, 0.25},
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{
"purple"
, 0.50, 0.00, 1.00},
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{
"violet"
, 0.50, 0.00, 1.00},
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{
"indigo"
, 0.00, 0.50, 1.00},
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{
""
, 0.00, 0.00, 0.00}
/* do not modify this line */
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};
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int
G_color_values
(
const
char
*
name
,
float
*
r
,
float
*
g
,
float
*
b
)
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{
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int
i;
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*
r
= *
g
= *
b
= 0.0;
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for
(i = 0; colors[i].name[0]; i++)
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if
(strcmp(
name
, colors[i].
name
) == 0) {
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*
r
= colors[i].r;
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*
g
= colors[i].g;
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*
b
= colors[i].b;
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return
1;
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}
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return
-1;
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}
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const
char
*
G_color_name
(
int
n)
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{
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int
i;
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if
(n >= 0)
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for
(i = 0; colors[i].name[0]; i++)
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if
(i == n)
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return
colors[i].name;
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return
NULL
;
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}
b
float b
Definition:
named_colr.c:8
g
float g
Definition:
named_colr.c:8
G_color_values
int G_color_values(const char *name, float *r, float *g, float *b)
Definition:
named_colr.c:29
name
const char * name
Definition:
named_colr.c:7
NULL
#define NULL
Definition:
ccmath.h:32
G_color_name
const char * G_color_name(int n)
Definition:
named_colr.c:44
r
float r
Definition:
named_colr.c:8
gis
named_colr.c
Generated on Mon Oct 5 2020 08:56:03 for GRASS GIS 7 Programmer's Manual by
1.8.18