CompressedGeometry, GeometryArray, Raster, Text3Dpublic abstract class Geometry extends NodeComponent
Each of these geometric types defines a visible object or set of objects. A Geometry object is used as a component object of a Shape3D leaf node.
| Modifier and Type | Field | Description |
|---|---|---|
static int |
ALLOW_INTERSECT |
Specifies that this Geometry allows intersect operation.
|
| Constructor | Description |
|---|---|
Geometry() |
Constructs a new Geometry object.
|
cloneNodeComponent, cloneNodeComponent, duplicateNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTreeclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitclearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferencespublic static final int ALLOW_INTERSECT
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