JUCE
juce::OpenGLContext::NativeContext Member List

This is the complete list of members for juce::OpenGLContext::NativeContext, including all inherited members.

componentjuce::OpenGLContext::NativeContext
createAttribs(NSOpenGLPixelFormatAttribute *attribs, OpenGLVersion version, const OpenGLPixelFormat &pixFormat, bool shouldUseMultisampling)juce::OpenGLContext::NativeContextstatic
createdOk() const noexceptjuce::OpenGLContext::NativeContext
createdOk() const noexceptjuce::OpenGLContext::NativeContext
createdOk() const noexceptjuce::OpenGLContext::NativeContext
createdOk() const noexceptjuce::OpenGLContext::NativeContext
createdOk() const noexceptjuce::OpenGLContext::NativeContext
deactivateCurrentContext()juce::OpenGLContext::NativeContextstatic
deactivateCurrentContext()juce::OpenGLContext::NativeContextstatic
deactivateCurrentContext()juce::OpenGLContext::NativeContextstatic
deactivateCurrentContext()juce::OpenGLContext::NativeContextstatic
deactivateCurrentContext()juce::OpenGLContext::NativeContextstatic
dispatchDraw(jobject canvas)juce::OpenGLContext::NativeContext
getFrameBufferID() const noexceptjuce::OpenGLContext::NativeContext
getFrameBufferID() const noexceptjuce::OpenGLContext::NativeContext
getFrameBufferID() const noexceptjuce::OpenGLContext::NativeContext
getFrameBufferID() const noexceptjuce::OpenGLContext::NativeContext
getFrameBufferID() const noexceptjuce::OpenGLContext::NativeContext
getRawContext() const noexceptjuce::OpenGLContext::NativeContext
getRawContext() const noexceptjuce::OpenGLContext::NativeContext
getRawContext() const noexceptjuce::OpenGLContext::NativeContext
getRawContext() const noexceptjuce::OpenGLContext::NativeContext
getRawContext() const noexceptjuce::OpenGLContext::NativeContext
getSwapInterval() constjuce::OpenGLContext::NativeContext
getSwapInterval() const noexceptjuce::OpenGLContext::NativeContext
getSwapInterval() constjuce::OpenGLContext::NativeContext
getSwapInterval() constjuce::OpenGLContext::NativeContext
getSwapInterval() constjuce::OpenGLContext::NativeContext
initialiseOnRenderThread(OpenGLContext &aContext)juce::OpenGLContext::NativeContext
initialiseOnRenderThread(OpenGLContext &)juce::OpenGLContext::NativeContext
initialiseOnRenderThread(OpenGLContext &c)juce::OpenGLContext::NativeContext
initialiseOnRenderThread(OpenGLContext &)juce::OpenGLContext::NativeContext
initialiseOnRenderThread(OpenGLContext &c)juce::OpenGLContext::NativeContext
isActive() const noexceptjuce::OpenGLContext::NativeContext
isActive() const noexceptjuce::OpenGLContext::NativeContext
isActive() const noexceptjuce::OpenGLContext::NativeContext
isActive() const noexceptjuce::OpenGLContext::NativeContext
isActive() const noexceptjuce::OpenGLContext::NativeContext
lastSwapTimejuce::OpenGLContext::NativeContext
makeActive() const noexceptjuce::OpenGLContext::NativeContext
makeActive() const noexceptjuce::OpenGLContext::NativeContext
makeActive() const noexceptjuce::OpenGLContext::NativeContext
makeActive() const noexceptjuce::OpenGLContext::NativeContext
makeActive() const noexceptjuce::OpenGLContext::NativeContext
minSwapTimeMsjuce::OpenGLContext::NativeContext
NativeContext(Component &comp, const OpenGLPixelFormat &, void *, bool, OpenGLVersion)juce::OpenGLContext::NativeContext
NativeContext(Component &c, const OpenGLPixelFormat &pixFormat, void *contextToShare, bool multisampling, OpenGLVersion version)juce::OpenGLContext::NativeContext
NativeContext(Component &comp, const OpenGLPixelFormat &cPixelFormat, void *shareContext, bool, OpenGLVersion)juce::OpenGLContext::NativeContext
NativeContext(Component &component, const OpenGLPixelFormat &pixFormat, void *contextToShare, bool shouldUseMultisampling, OpenGLVersion version)juce::OpenGLContext::NativeContext
NativeContext(Component &component, const OpenGLPixelFormat &pixelFormat, void *contextToShareWith, bool, OpenGLVersion)juce::OpenGLContext::NativeContext
renderContextjuce::OpenGLContext::NativeContext
setSwapInterval(const int)juce::OpenGLContext::NativeContext
setSwapInterval(int numFramesPerSwap) noexceptjuce::OpenGLContext::NativeContext
setSwapInterval(int numFramesPerSwap)juce::OpenGLContext::NativeContext
setSwapInterval(int numFramesPerSwap)juce::OpenGLContext::NativeContext
setSwapInterval(int numFramesPerSwap)juce::OpenGLContext::NativeContext
shutdownOnRenderThread()juce::OpenGLContext::NativeContext
shutdownOnRenderThread()juce::OpenGLContext::NativeContext
shutdownOnRenderThread()juce::OpenGLContext::NativeContext
shutdownOnRenderThread()juce::OpenGLContext::NativeContext
shutdownOnRenderThread()juce::OpenGLContext::NativeContext
surfaceChanged(jobject holder, int format, int width, int height)juce::OpenGLContext::NativeContext
surfaceCreated(jobject holder)juce::OpenGLContext::NativeContext
surfaceDestroyed(jobject holder)juce::OpenGLContext::NativeContext
swapBuffers() const noexceptjuce::OpenGLContext::NativeContext
swapBuffers()juce::OpenGLContext::NativeContext
swapBuffers()juce::OpenGLContext::NativeContext
swapBuffers()juce::OpenGLContext::NativeContext
swapBuffers() const noexceptjuce::OpenGLContext::NativeContext
triggerRepaint()juce::OpenGLContext::NativeContext
triggerRepaint()juce::OpenGLContext::NativeContext
underrunCounterjuce::OpenGLContext::NativeContext
updateWindowPosition(Rectangle< int > bounds)juce::OpenGLContext::NativeContext
updateWindowPosition(Rectangle< int > bounds)juce::OpenGLContext::NativeContext
updateWindowPosition(Rectangle< int > newBounds)juce::OpenGLContext::NativeContext
updateWindowPosition(Rectangle< int >)juce::OpenGLContext::NativeContext
updateWindowPosition(Rectangle< int > bounds)juce::OpenGLContext::NativeContext
viewjuce::OpenGLContext::NativeContext
viewAttachmentjuce::OpenGLContext::NativeContext
~NativeContext()juce::OpenGLContext::NativeContext
~NativeContext()juce::OpenGLContext::NativeContext
~NativeContext()juce::OpenGLContext::NativeContext
~NativeContext()juce::OpenGLContext::NativeContext
~NativeContext()juce::OpenGLContext::NativeContext