JUCE
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Namespaces | |
juce | |
Classes for IIR filter processing. | |
Macros | |
#define | JUCE_OPENGL_H_INCLUDED |
#define | JUCE_OPENGL 1 |
#define | JUCE_OPENGL_ES 1 |
#define | JUCE_GLSL_VERSION "" |
This macro is a helper for use in GLSL shader code which needs to compile on both OpenGL 2.1 and OpenGL 3.0. More... | |
#define | JUCE_MEDIUMP "mediump" |
This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL. More... | |
#define | JUCE_HIGHP "highp" |
This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL. More... | |
#define | JUCE_LOWP "lowp" |
This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL. More... | |
#define JUCE_OPENGL_H_INCLUDED |
#define JUCE_OPENGL 1 |
#define JUCE_OPENGL_ES 1 |
#define JUCE_GLSL_VERSION "" |
This macro is a helper for use in GLSL shader code which needs to compile on both OpenGL 2.1 and OpenGL 3.0.
It's mandatory in OpenGL 3.0 to specify the GLSL version.
#define JUCE_MEDIUMP "mediump" |
This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL, these macros define the various precision keywords only on GLES.
#define JUCE_HIGHP "highp" |
This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL, these macros define the various precision keywords only on GLES.
#define JUCE_LOWP "lowp" |
This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL, these macros define the various precision keywords only on GLES.