openshot-audio  0.1.6
Public Member Functions | List of all members
BufferedInputStream Class Reference

#include <juce_BufferedInputStream.h>

Inheritance diagram for BufferedInputStream:
InputStream

Public Member Functions

 BufferedInputStream (InputStream *sourceStream, int bufferSize, bool deleteSourceWhenDestroyed)
 
 BufferedInputStream (InputStream &sourceStream, int bufferSize)
 
 ~BufferedInputStream ()
 
int64 getTotalLength () override
 
int64 getPosition () override
 
bool setPosition (int64 newPosition) override
 
int read (void *destBuffer, int maxBytesToRead) override
 
String readString () override
 
bool isExhausted () override
 
- Public Member Functions inherited from InputStream
virtual ~InputStream ()
 
int64 getNumBytesRemaining ()
 
virtual char readByte ()
 
virtual bool readBool ()
 
virtual short readShort ()
 
virtual short readShortBigEndian ()
 
virtual int readInt ()
 
virtual int readIntBigEndian ()
 
virtual int64 readInt64 ()
 
virtual int64 readInt64BigEndian ()
 
virtual float readFloat ()
 
virtual float readFloatBigEndian ()
 
virtual double readDouble ()
 
virtual double readDoubleBigEndian ()
 
virtual int readCompressedInt ()
 
virtual String readNextLine ()
 
virtual String readEntireStreamAsString ()
 
virtual size_t readIntoMemoryBlock (MemoryBlock &destBlock, ssize_t maxNumBytesToRead=-1)
 
virtual void skipNextBytes (int64 numBytesToSkip)
 

Additional Inherited Members

- Protected Member Functions inherited from InputStream
 InputStream () noexcept
 

Detailed Description

Wraps another input stream, and reads from it using an intermediate buffer

If you're using an input stream such as a file input stream, and making lots of small read accesses to it, it's probably sensible to wrap it in one of these, so that the source stream gets accessed in larger chunk sizes, meaning less work for the underlying stream.

Constructor & Destructor Documentation

◆ BufferedInputStream() [1/2]

BufferedInputStream::BufferedInputStream ( InputStream sourceStream,
int  bufferSize,
bool  deleteSourceWhenDestroyed 
)

Creates a BufferedInputStream from an input source.

Parameters
sourceStreamthe source stream to read from
bufferSizethe size of reservoir to use to buffer the source
deleteSourceWhenDestroyedwhether the sourceStream that is passed in should be deleted by this object when it is itself deleted.

◆ BufferedInputStream() [2/2]

BufferedInputStream::BufferedInputStream ( InputStream sourceStream,
int  bufferSize 
)

Creates a BufferedInputStream from an input source.

Parameters
sourceStreamthe source stream to read from - the source stream must not be deleted until this object has been destroyed.
bufferSizethe size of reservoir to use to buffer the source

◆ ~BufferedInputStream()

BufferedInputStream::~BufferedInputStream ( )

Destructor.

This may also delete the source stream, if that option was chosen when the buffered stream was created.

Member Function Documentation

◆ getPosition()

int64 BufferedInputStream::getPosition ( )
overridevirtual

Returns the offset of the next byte that will be read from the stream.

See also
setPosition

Implements InputStream.

◆ getTotalLength()

int64 BufferedInputStream::getTotalLength ( )
overridevirtual

Returns the total number of bytes available for reading in this stream.

Note that this is the number of bytes available from the start of the stream, not from the current position.

If the size of the stream isn't actually known, this will return -1.

See also
getNumBytesRemaining

Implements InputStream.

◆ isExhausted()

bool BufferedInputStream::isExhausted ( )
overridevirtual

Returns true if the stream has no more data to read.

Implements InputStream.

◆ read()

int BufferedInputStream::read ( void *  destBuffer,
int  maxBytesToRead 
)
overridevirtual

Reads some data from the stream into a memory buffer.

This is the only read method that subclasses actually need to implement, as the InputStream base class implements the other read methods in terms of this one (although it's often more efficient for subclasses to implement them directly).

Parameters
destBufferthe destination buffer for the data. This must not be null.
maxBytesToReadthe maximum number of bytes to read - make sure the memory block passed in is big enough to contain this many bytes. This value must not be negative.
Returns
the actual number of bytes that were read, which may be less than maxBytesToRead if the stream is exhausted before it gets that far

Implements InputStream.

◆ readString()

String BufferedInputStream::readString ( )
overridevirtual

Reads a zero-terminated UTF-8 string from the stream.

This will read characters from the stream until it hits a null character or end-of-stream.

See also
OutputStream::writeString, readEntireStreamAsString

Reimplemented from InputStream.

◆ setPosition()

bool BufferedInputStream::setPosition ( int64  newPosition)
overridevirtual

Tries to move the current read position of the stream.

The position is an absolute number of bytes from the stream's start.

Some streams might not be able to do this, in which case they should do nothing and return false. Others might be able to manage it by resetting themselves and skipping to the correct position, although this is obviously a bit slow.

Returns
true if the stream manages to reposition itself correctly
See also
getPosition

Implements InputStream.


The documentation for this class was generated from the following files: