OpenShot Library | libopenshot-audio  0.2.0
juce::AudioProcessLoadMeasurer Class Reference

Maintains an ongoing measurement of the proportion of time which is being spent inside an audio callback. More...

#include <juce_AudioProcessLoadMeasurer.h>

Classes

struct  ScopedTimer
 This class measures the time between its construction and destruction and adds it to an AudioProcessLoadMeasurer. More...
 

Public Member Functions

 ~AudioProcessLoadMeasurer ()
 Destructor.
 
void reset ()
 Resets the state.
 
void reset (double sampleRate, int blockSize)
 Resets the counter, in preparation for use with the given sample rate and block size.
 
double getLoadAsProportion () const
 Returns the current load as a proportion 0 to 1.0.
 
double getLoadAsPercentage () const
 Returns the current load as a percentage 0 to 100.0.
 
int getXRunCount () const
 Returns the number of over- (or under-) runs recorded since the state was reset.
 
void registerBlockRenderTime (double millisecondsTaken)
 Can be called manually to add the time of a callback to the stats. More...
 

Detailed Description

Maintains an ongoing measurement of the proportion of time which is being spent inside an audio callback.

Definition at line 39 of file juce_AudioProcessLoadMeasurer.h.

Member Function Documentation

◆ registerBlockRenderTime()

void juce::AudioProcessLoadMeasurer::registerBlockRenderTime ( double  millisecondsTaken)

Can be called manually to add the time of a callback to the stats.

Normally you probably would never call this - it's simpler and more robust to use a ScopedTimer to measure the time using an RAII pattern.

Definition at line 55 of file juce_AudioProcessLoadMeasurer.cpp.


The documentation for this class was generated from the following files: