OpenShot Library | libopenshot-audio
0.2.0
juce_MemoryAudioSource.h
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/** @weakgroup juce_audio_basics-sources
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* @{
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*/
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace
juce
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{
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//==============================================================================
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/**
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An AudioSource which takes some float audio data as an input.
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@tags{Audio}
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*/
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class
JUCE_API
MemoryAudioSource
:
public
AudioSource
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{
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public
:
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//==============================================================================
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/** Creates a MemoryAudioSource by providing an audio buffer.
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If copyMemory is true then the buffer will be copied into an internal
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buffer which will be owned by the MemoryAudioSource. If copyMemory is
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false, then you must ensure that the lifetime of the audio buffer is
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at least as long as the MemoryAudioSource.
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*/
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MemoryAudioSource
(
AudioBuffer<float>
& audioBuffer,
bool
copyMemory,
bool
shouldLoop =
false
);
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//==============================================================================
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/** Implementation of the AudioSource method. */
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void
prepareToPlay (
int
samplesPerBlockExpected,
double
sampleRate)
override
;
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/** Implementation of the AudioSource method. */
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void
releaseResources()
override
;
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/** Implementation of the AudioSource method. */
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void
getNextAudioBlock (
const
AudioSourceChannelInfo
& bufferToFill)
override
;
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private
:
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//==============================================================================
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AudioBuffer<float>
buffer;
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int
position = 0;
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bool
isLooping;
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//==============================================================================
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (
MemoryAudioSource
)
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};
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}
// namespace juce
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/** @}*/
juce::MemoryAudioSource
An AudioSource which takes some float audio data as an input.
Definition:
juce_MemoryAudioSource.h:36
juce::AudioSource
Base class for objects that can produce a continuous stream of audio.
Definition:
juce_AudioSource.h:113
juce::AudioBuffer< float >
JUCE_API
#define JUCE_API
This macro is added to all JUCE public class declarations.
Definition:
juce_StandardHeader.h:143
juce::AudioSourceChannelInfo
Used by AudioSource::getNextAudioBlock().
Definition:
juce_AudioSource.h:36
juce_audio_basics
sources
juce_MemoryAudioSource.h
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