SDL  2.0
SDL_offscreenopengl.h File Reference
#include "SDL_offscreenwindow.h"
#include "../SDL_egl_c.h"
+ Include dependency graph for SDL_offscreenopengl.h:

Go to the source code of this file.

Macros

#define OFFSCREEN_GL_DeleteContext   SDL_EGL_DeleteContext
 
#define OFFSCREEN_GL_GetSwapInterval   SDL_EGL_GetSwapInterval
 
#define OFFSCREEN_GL_SetSwapInterval   SDL_EGL_SetSwapInterval
 

Functions

int OFFSCREEN_GL_SwapWindow (_THIS, SDL_Window *window)
 
int OFFSCREEN_GL_MakeCurrent (_THIS, SDL_Window *window, SDL_GLContext context)
 
SDL_GLContext OFFSCREEN_GL_CreateContext (_THIS, SDL_Window *window)
 
int OFFSCREEN_GL_LoadLibrary (_THIS, const char *path)
 
void OFFSCREEN_GL_UnloadLibrary (_THIS)
 
voidOFFSCREEN_GL_GetProcAddress (_THIS, const char *proc)
 

Macro Definition Documentation

◆ OFFSCREEN_GL_DeleteContext

#define OFFSCREEN_GL_DeleteContext   SDL_EGL_DeleteContext

Definition at line 29 of file SDL_offscreenopengl.h.

◆ OFFSCREEN_GL_GetSwapInterval

#define OFFSCREEN_GL_GetSwapInterval   SDL_EGL_GetSwapInterval

Definition at line 30 of file SDL_offscreenopengl.h.

◆ OFFSCREEN_GL_SetSwapInterval

#define OFFSCREEN_GL_SetSwapInterval   SDL_EGL_SetSwapInterval

Definition at line 31 of file SDL_offscreenopengl.h.

Function Documentation

◆ OFFSCREEN_GL_CreateContext()

SDL_GLContext OFFSCREEN_GL_CreateContext ( _THIS  ,
SDL_Window window 
)

◆ OFFSCREEN_GL_GetProcAddress()

void* OFFSCREEN_GL_GetProcAddress ( _THIS  ,
const char *  proc 
)

◆ OFFSCREEN_GL_LoadLibrary()

int OFFSCREEN_GL_LoadLibrary ( _THIS  ,
const char *  path 
)

◆ OFFSCREEN_GL_MakeCurrent()

int OFFSCREEN_GL_MakeCurrent ( _THIS  ,
SDL_Window window,
SDL_GLContext  context 
)

◆ OFFSCREEN_GL_SwapWindow()

int OFFSCREEN_GL_SwapWindow ( _THIS  ,
SDL_Window window 
)

◆ OFFSCREEN_GL_UnloadLibrary()

void OFFSCREEN_GL_UnloadLibrary ( _THIS  )