SDL  2.0
SDL_offscreenopengl.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef _SDL_offscreenopengl_h
23 #define _SDL_offscreenopengl_h
24 
25 #include "SDL_offscreenwindow.h"
26 
27 #include "../SDL_egl_c.h"
28 
29 #define OFFSCREEN_GL_DeleteContext SDL_EGL_DeleteContext
30 #define OFFSCREEN_GL_GetSwapInterval SDL_EGL_GetSwapInterval
31 #define OFFSCREEN_GL_SetSwapInterval SDL_EGL_SetSwapInterval
32 
33 extern int
35 
36 extern int
38 
39 extern SDL_GLContext
41 
42 extern int
43 OFFSCREEN_GL_LoadLibrary(_THIS, const char* path);
44 
45 extern void
47 
48 extern void*
49 OFFSCREEN_GL_GetProcAddress(_THIS, const char* proc);
50 
51 #endif /* _SDL_offscreenopengl_h */
52 
53 /* vi: set ts=4 sw=4 expandtab: */
54 
OFFSCREEN_GL_LoadLibrary
int OFFSCREEN_GL_LoadLibrary(_THIS, const char *path)
SDL_offscreenwindow.h
OFFSCREEN_GL_UnloadLibrary
void OFFSCREEN_GL_UnloadLibrary(_THIS)
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3733
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:74
context
static screen_context_t context
Definition: video.c:25
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
OFFSCREEN_GL_CreateContext
SDL_GLContext OFFSCREEN_GL_CreateContext(_THIS, SDL_Window *window)
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:192
OFFSCREEN_GL_MakeCurrent
int OFFSCREEN_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
OFFSCREEN_GL_SwapWindow
int OFFSCREEN_GL_SwapWindow(_THIS, SDL_Window *window)
OFFSCREEN_GL_GetProcAddress
void * OFFSCREEN_GL_GetProcAddress(_THIS, const char *proc)