SDL  2.0
SDL_bwindow.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef SDL_BWINDOW_H
23 #define SDL_BWINDOW_H
24 
25 
26 #include "../SDL_sysvideo.h"
27 
28 
30 extern int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
32 extern void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
35 extern void HAIKU_ShowWindow(_THIS, SDL_Window * window);
36 extern void HAIKU_HideWindow(_THIS, SDL_Window * window);
41 extern void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
42 extern void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
43 extern void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
44 extern int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
46 extern void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
49  struct SDL_SysWMinfo *info);
50 
51 
52 
53 #endif
54 
55 /* vi: set ts=4 sw=4 expandtab: */
HAIKU_SetWindowTitle
void HAIKU_SetWindowTitle(_THIS, SDL_Window *window)
HAIKU_CreateWindow
int HAIKU_CreateWindow(_THIS, SDL_Window *window)
SDL_Surface
A collection of pixels used in software blitting.
Definition: SDL_surface.h:70
HAIKU_RaiseWindow
void HAIKU_RaiseWindow(_THIS, SDL_Window *window)
HAIKU_MinimizeWindow
void HAIKU_MinimizeWindow(_THIS, SDL_Window *window)
HAIKU_SetWindowGammaRamp
int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
HAIKU_CreateWindowFrom
int HAIKU_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
SDL_SysWMinfo
Definition: SDL_syswm.h:201
HAIKU_RestoreWindow
void HAIKU_RestoreWindow(_THIS, SDL_Window *window)
HAIKU_SetWindowGrab
void HAIKU_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
HAIKU_SetWindowResizable
void HAIKU_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:74
HAIKU_MaximizeWindow
void HAIKU_MaximizeWindow(_THIS, SDL_Window *window)
HAIKU_ShowWindow
void HAIKU_ShowWindow(_THIS, SDL_Window *window)
HAIKU_GetWindowWMInfo
SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
HAIKU_SetWindowIcon
void HAIKU_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
HAIKU_DestroyWindow
void HAIKU_DestroyWindow(_THIS, SDL_Window *window)
Uint16
uint16_t Uint16
Definition: SDL_stdinc.h:191
HAIKU_GetWindowGammaRamp
int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
HAIKU_SetWindowSize
void HAIKU_SetWindowSize(_THIS, SDL_Window *window)
HAIKU_SetWindowBordered
void HAIKU_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
HAIKU_SetWindowPosition
void HAIKU_SetWindowPosition(_THIS, SDL_Window *window)
SDL_VideoDisplay
Definition: SDL_sysvideo.h:126
HAIKU_HideWindow
void HAIKU_HideWindow(_THIS, SDL_Window *window)
HAIKU_SetWindowFullscreen
void HAIKU_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:161