SDL  2.0
SDL_blendline.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef SDL_blendline_h_
23 #define SDL_blendline_h_
24 
25 #include "../../SDL_internal.h"
26 
27 
28 extern int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
30 
31 #endif /* SDL_blendline_h_ */
32 
33 /* vi: set ts=4 sw=4 expandtab: */
points
GLfixed GLfixed GLint GLint GLfixed points
Definition: SDL_opengl_glext.h:4561
SDL_BlendLines
int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Definition: SDL_blendline.c:831
blendMode
static SDL_BlendMode blendMode
Definition: testdraw2.c:34
SDL_Surface
A collection of pixels used in software blitting.
Definition: SDL_surface.h:70
b
GLboolean GLboolean GLboolean b
Definition: SDL_opengl_glext.h:1112
g
GLboolean GLboolean g
Definition: SDL_opengl_glext.h:1112
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
r
GLdouble GLdouble GLdouble r
Definition: SDL_opengl.h:2079
x1
GLuint GLfloat GLfloat GLfloat x1
Definition: SDL_opengl_glext.h:8586
a
GLboolean GLboolean GLboolean GLboolean a
Definition: SDL_opengl_glext.h:1112
dst
GLenum GLenum dst
Definition: SDL_opengl_glext.h:1740
SDL_BlendLine
int SDL_BlendLine(SDL_Surface *dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Definition: SDL_blendline.c:806
SDL_Point
The structure that defines a point (integer)
Definition: SDL_rect.h:48
x2
GLfixed GLfixed x2
Definition: SDL_opengl_glext.h:4586
y1
GLfixed y1
Definition: SDL_opengl_glext.h:4586
y2
GLfixed GLfixed GLfixed y2
Definition: SDL_opengl_glext.h:4586
SDL_BlendMode
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
Definition: SDL_blendmode.h:40
Uint8
uint8_t Uint8
Definition: SDL_stdinc.h:179