SDL
2.0
|
Data Fields | |
SDL_Joystick * | joystick |
int | ref_count |
const char * | name |
int | num_bindings |
SDL_ExtendedGameControllerBind * | bindings |
SDL_ExtendedGameControllerBind ** | last_match_axis |
Uint8 * | last_hat_mask |
Uint32 | guide_button_down |
struct _SDL_GameController * | next |
Definition at line 111 of file SDL_gamecontroller.c.
SDL_ExtendedGameControllerBind* SDL_GameController::bindings |
Definition at line 118 of file SDL_gamecontroller.c.
Uint32 SDL_GameController::guide_button_down |
Definition at line 121 of file SDL_gamecontroller.c.
SDL_Joystick* SDL_GameController::joystick |
Definition at line 113 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerFromPlayerIndex(), SDL_GameControllerHandleDelayedGuideButton(), SDL_JoystickAxesCenteredAtZero(), and SDL_JoystickOpen().
Uint8* SDL_GameController::last_hat_mask |
Definition at line 120 of file SDL_gamecontroller.c.
SDL_ExtendedGameControllerBind** SDL_GameController::last_match_axis |
Definition at line 119 of file SDL_gamecontroller.c.
const char* SDL_GameController::name |
Definition at line 116 of file SDL_gamecontroller.c.
struct _SDL_GameController* SDL_GameController::next |
Definition at line 123 of file SDL_gamecontroller.c.
int SDL_GameController::num_bindings |
Definition at line 117 of file SDL_gamecontroller.c.
int SDL_GameController::ref_count |
Definition at line 114 of file SDL_gamecontroller.c.