SDL
2.0
|
Go to the source code of this file.
Macros | |
#define | OFFSCREEN_GL_DeleteContext SDL_EGL_DeleteContext |
#define | OFFSCREEN_GL_GetSwapInterval SDL_EGL_GetSwapInterval |
#define | OFFSCREEN_GL_SetSwapInterval SDL_EGL_SetSwapInterval |
Functions | |
int | OFFSCREEN_GL_SwapWindow (_THIS, SDL_Window *window) |
int | OFFSCREEN_GL_MakeCurrent (_THIS, SDL_Window *window, SDL_GLContext context) |
SDL_GLContext | OFFSCREEN_GL_CreateContext (_THIS, SDL_Window *window) |
int | OFFSCREEN_GL_LoadLibrary (_THIS, const char *path) |
void | OFFSCREEN_GL_UnloadLibrary (_THIS) |
void * | OFFSCREEN_GL_GetProcAddress (_THIS, const char *proc) |
#define OFFSCREEN_GL_DeleteContext SDL_EGL_DeleteContext |
Definition at line 29 of file SDL_offscreenopengl.h.
#define OFFSCREEN_GL_GetSwapInterval SDL_EGL_GetSwapInterval |
Definition at line 30 of file SDL_offscreenopengl.h.
#define OFFSCREEN_GL_SetSwapInterval SDL_EGL_SetSwapInterval |
Definition at line 31 of file SDL_offscreenopengl.h.
SDL_GLContext OFFSCREEN_GL_CreateContext | ( | _THIS | , |
SDL_Window * | window | ||
) |
int OFFSCREEN_GL_LoadLibrary | ( | _THIS | , |
const char * | path | ||
) |
int OFFSCREEN_GL_MakeCurrent | ( | _THIS | , |
SDL_Window * | window, | ||
SDL_GLContext | context | ||
) |
int OFFSCREEN_GL_SwapWindow | ( | _THIS | , |
SDL_Window * | window | ||
) |