SDL
2.0
SDL.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL.h
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*
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* Main include header for the SDL library
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*/
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#ifndef SDL_h_
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#define SDL_h_
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#include "
SDL_main.h
"
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#include "
SDL_stdinc.h
"
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#include "
SDL_assert.h
"
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#include "
SDL_atomic.h
"
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#include "
SDL_audio.h
"
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#include "
SDL_clipboard.h
"
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#include "
SDL_cpuinfo.h
"
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#include "
SDL_endian.h
"
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#include "
SDL_error.h
"
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#include "
SDL_events.h
"
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#include "
SDL_filesystem.h
"
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#include "
SDL_gamecontroller.h
"
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#include "
SDL_haptic.h
"
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#include "
SDL_hints.h
"
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#include "
SDL_joystick.h
"
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#include "
SDL_loadso.h
"
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#include "
SDL_log.h
"
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#include "
SDL_messagebox.h
"
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#include "
SDL_metal.h
"
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#include "
SDL_mutex.h
"
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#include "
SDL_power.h
"
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#include "
SDL_render.h
"
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#include "
SDL_rwops.h
"
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#include "
SDL_sensor.h
"
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#include "
SDL_shape.h
"
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#include "
SDL_system.h
"
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#include "
SDL_thread.h
"
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#include "
SDL_timer.h
"
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#include "
SDL_version.h
"
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#include "
SDL_video.h
"
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#include "
begin_code.h
"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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/* As of version 0.5, SDL is loaded dynamically into the application */
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/**
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* \name SDL_INIT_*
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*
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* These are the flags which may be passed to SDL_Init(). You should
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* specify the subsystems which you will be using in your application.
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*/
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/* @{ */
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#define SDL_INIT_TIMER 0x00000001u
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#define SDL_INIT_AUDIO 0x00000010u
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#define SDL_INIT_VIDEO 0x00000020u
/**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
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#define SDL_INIT_JOYSTICK 0x00000200u
/**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
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#define SDL_INIT_HAPTIC 0x00001000u
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#define SDL_INIT_GAMECONTROLLER 0x00002000u
/**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
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#define SDL_INIT_EVENTS 0x00004000u
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#define SDL_INIT_SENSOR 0x00008000u
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#define SDL_INIT_NOPARACHUTE 0x00100000u
/**< compatibility; this flag is ignored. */
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#define SDL_INIT_EVERYTHING ( \
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SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
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SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
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)
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/* @} */
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/**
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* This function initializes the subsystems specified by \c flags
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*/
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extern
DECLSPEC
int
SDLCALL
SDL_Init
(
Uint32
flags
);
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/**
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* This function initializes specific SDL subsystems
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*
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* Subsystem initialization is ref-counted, you must call
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* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
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* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
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* If a subsystem is already loaded then this call will
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* increase the ref-count and return.
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*/
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extern
DECLSPEC
int
SDLCALL
SDL_InitSubSystem
(
Uint32
flags
);
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/**
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* This function cleans up specific SDL subsystems
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*/
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extern
DECLSPEC
void
SDLCALL
SDL_QuitSubSystem
(
Uint32
flags
);
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/**
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* This function returns a mask of the specified subsystems which have
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* previously been initialized.
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*
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* If \c flags is 0, it returns a mask of all initialized subsystems.
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*/
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extern
DECLSPEC
Uint32
SDLCALL
SDL_WasInit
(
Uint32
flags
);
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/**
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* This function cleans up all initialized subsystems. You should
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* call it upon all exit conditions.
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*/
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extern
DECLSPEC
void
SDLCALL
SDL_Quit
(
void
);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "
close_code.h
"
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#endif
/* SDL_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
DECLSPEC
#define DECLSPEC
Definition:
SDL_internal.h:48
Uint32
uint32_t Uint32
Definition:
SDL_stdinc.h:203
SDL_events.h
SDL_Quit
void SDL_Quit(void)
Definition:
SDL_dynapi_procs.h:89
SDL_render.h
SDL_main.h
SDL_atomic.h
SDL_timer.h
SDL_joystick.h
SDL_QuitSubSystem
void SDL_QuitSubSystem(Uint32 flags)
Definition:
SDL.c:295
SDL_Init
int SDL_Init(Uint32 flags)
Definition:
SDL.c:289
SDL_error.h
SDL_log.h
SDLCALL
#define SDLCALL
Definition:
SDL_internal.h:49
SDL_messagebox.h
SDL_filesystem.h
Include file for filesystem SDL API functions.
SDL_endian.h
close_code.h
begin_code.h
SDL_WasInit
Uint32 SDL_WasInit(Uint32 flags)
Definition:
SDL.c:379
SDL_haptic.h
The SDL haptic subsystem allows you to control haptic (force feedback) devices.
SDL_thread.h
SDL_audio.h
SDL_sensor.h
SDL_mutex.h
SDL_cpuinfo.h
SDL_assert.h
SDL_gamecontroller.h
SDL_shape.h
SDL_power.h
SDL_system.h
SDL_stdinc.h
SDL_hints.h
SDL_metal.h
SDL_video.h
SDL_version.h
SDL_clipboard.h
SDL_InitSubSystem
int SDL_InitSubSystem(Uint32 flags)
Definition:
SDL.c:142
flags
GLbitfield flags
Definition:
SDL_opengl_glext.h:1483
SDL_loadso.h
SDL_rwops.h
include
SDL.h
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