OgreShadowCameraSetupPlaneOptimal.h
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1 /*
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3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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28 #ifndef __ShadowCameraSetupPlaneOptimal_H__
29 #define __ShadowCameraSetupPlaneOptimal_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreShadowCameraSetup.h"
33 #include "OgreHeaderPrefix.h"
34 
35 namespace Ogre {
36 
37 
63  {
64  private:
66  private:
68 
71  const vector<Vector4>::type& fpoint,
72  const vector<Vector2>::type& constraint) const;
73 
74  public:
79 
81  virtual void getShadowCamera (const SceneManager *sm, const Camera *cam,
82  const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const;
83  };
87 }
88 
89 #include "OgreHeaderSuffix.h"
90 
91 #endif
OgreHeaderSuffix.h
Ogre::PlaneOptimalShadowCameraSetup::PlaneOptimalShadowCameraSetup
PlaneOptimalShadowCameraSetup()
Default constructor is private.
Definition: OgreShadowCameraSetupPlaneOptimal.h:67
Ogre
Definition: OgreAndroidLogListener.h:35
Ogre::Camera
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:87
Ogre::ShadowCameraSetup
This class allows you to plug in new ways to define the camera setup when rendering and projecting sh...
Definition: OgreShadowCameraSetup.h:69
Ogre::Light
Representation of a dynamic light source in the scene.
Definition: OgreLight.h:74
OgreShadowCameraSetup.h
Ogre::MovablePlane
Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply.
Definition: OgreMovablePlane.h:55
Ogre::vector::type
std::vector< T, A > type
Definition: OgrePrerequisites.h:494
OgreHeaderPrefix.h
Ogre::Matrix4
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:79
Ogre::SceneManager
Manages the organisation and rendering of a 'scene' i.e.
Definition: OgreSceneManager.h:144
Ogre::Viewport
An abstraction of a viewport, i.e.
Definition: OgreViewport.h:58
OgrePrerequisites.h
Ogre::PlaneOptimalShadowCameraSetup::~PlaneOptimalShadowCameraSetup
virtual ~PlaneOptimalShadowCameraSetup()
Destructor.
_OgreExport
#define _OgreExport
Definition: OgrePlatform.h:257
Ogre::Vector4
4-dimensional homogeneous vector.
Definition: OgreVector4.h:46
Ogre::PlaneOptimalShadowCameraSetup::mPlane
MovablePlane * mPlane
pointer to plane of interest
Definition: OgreShadowCameraSetupPlaneOptimal.h:65
Ogre::PlaneOptimalShadowCameraSetup::getShadowCamera
virtual void getShadowCamera(const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const
Returns shadow camera configured to get 1-1 homography between screen and shadow map when restricted ...
Ogre::PlaneOptimalShadowCameraSetup::PlaneOptimalShadowCameraSetup
PlaneOptimalShadowCameraSetup(MovablePlane *plane)
Constructor – requires a plane of interest.
Ogre::PlaneOptimalShadowCameraSetup::computeConstrainedProjection
Matrix4 computeConstrainedProjection(const Vector4 &pinhole, const vector< Vector4 >::type &fpoint, const vector< Vector2 >::type &constraint) const
helper function computing projection matrix given constraints
Ogre::vector
Definition: OgrePrerequisites.h:492
Ogre::PlaneOptimalShadowCameraSetup
Implements the plane optimal shadow camera algorithm.
Definition: OgreShadowCameraSetupPlaneOptimal.h:63

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