open3d.visualization.rendering.View
- class open3d.visualization.rendering.View
Low-level view class
- class ShadowType
Available shadow mapping algorithm options
Members:
PCF
VSM
- PCF = <ShadowType.PCF: 0>
- VSM = <ShadowType.VSM: 1>
- property value
- __init__(*args, **kwargs)
- get_camera(self: open3d.cpu.pybind.visualization.rendering.View) open3d.cpu.pybind.visualization.rendering.Camera
Returns the Camera associated with this View.
- set_ambient_occlusion(self: open3d.cpu.pybind.visualization.rendering.View, enabled: bool, ssct_enabled: bool = False) None
True to enable, False to disable ambient occlusion. Optionally, screen-space cone tracing may be enabled with ssct_enabled=True.
- set_antialiasing(self: open3d.cpu.pybind.visualization.rendering.View, enabled: bool, temporal: bool = False) None
True to enable, False to disable anti-aliasing. Note that this only impacts anti-aliasing post-processing. MSAA is controlled separately by set_sample_count. Temporal anti-aliasing may be optionally enabled with temporal=True.
- set_color_grading(self: open3d.cpu.pybind.visualization.rendering.View, arg0: open3d.cpu.pybind.visualization.rendering.ColorGrading) None
Sets the parameters to be used for the color grading algorithms
- set_post_processing(self: open3d.cpu.pybind.visualization.rendering.View, arg0: bool) None
True to enable, False to disable post processing. Post processing effects include: color grading, ambient occlusion (and other screen space effects), and anti-aliasing.
- set_sample_count(self: open3d.cpu.pybind.visualization.rendering.View, arg0: int) None
Sets the sample count for MSAA. Set to 1 to disable MSAA. Typical values are 2, 4 or 8. The maximum possible value depends on the underlying GPU and OpenGL driver.
- set_shadowing(self: open3d.cpu.pybind.visualization.rendering.View, enabled: bool, type: open3d.cpu.pybind.visualization.rendering.View.ShadowType = <ShadowType.PCF: 0>) None
True to enable, false to enable all shadow mapping when rendering this View. When enabling shadow mapping you may also specify one of two shadow mapping algorithms: PCF (default) or VSM. Note: shadowing is enabled by default with PCF shadow mapping.