open3d.visualization.rendering.MaterialRecord
- class open3d.visualization.rendering.MaterialRecord
Describes the real-world, physically based (PBR) material used to render a geometry
- __init__(self: open3d.cpu.pybind.visualization.rendering.MaterialRecord) None
- property absorption_color
- property absorption_distance
- property albedo_img
- property anisotropy_img
- property ao_img
- property ao_rough_metal_img
- property aspect_ratio
- property base_anisotropy
- property base_clearcoat
- property base_clearcoat_roughness
- property base_color
- property base_metallic
- property base_reflectance
- property base_roughness
- property clearcoat_img
- property clearcoat_roughness_img
- property generic_imgs
- property generic_params
- property gradient
- property ground_plane_axis
- property has_alpha
- property line_width
Requires ‘shader’ to be ‘unlitLine’
- property metallic_img
- property normal_img
- property point_size
- property reflectance_img
- property roughness_img
- property sRGB_color
- property scalar_max
- property scalar_min
- property shader
- property thickness
- property transmission