open3d.visualization.rendering.Scene
- class open3d.visualization.rendering.Scene
Low-level rendering scene
- class GroundPlane
Plane on which to show ground plane: XZ, XY, or YZ
Members:
XZ
XY
YZ
- XY = <GroundPlane.XY: 1>
- XZ = <GroundPlane.XZ: 0>
- YZ = <GroundPlane.YZ: 2>
- property value
- __init__(*args, **kwargs)
- add_camera(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: open3d.cpu.pybind.visualization.rendering.Camera) None
Adds a camera to the scene
- add_directional_light(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: numpy.ndarray[numpy.float32[3, 1]], arg2: numpy.ndarray[numpy.float32[3, 1]], arg3: float, arg4: bool) bool
Adds a directional light to the scene: add_point_light(name, color, intensity, cast_shadows)
- add_geometry(*args, **kwargs)
Overloaded function.
add_geometry(self: open3d.cpu.pybind.visualization.rendering.Scene, name: str, geometry: open3d.cpu.pybind.geometry.Geometry3D, material: open3d.cpu.pybind.visualization.rendering.MaterialRecord, downsampled_name: str = ‘’, downsample_threshold: int = 18446744073709551615) -> bool
Adds a Geometry with a material to the scene
add_geometry(self: open3d.cpu.pybind.visualization.rendering.Scene, name: str, geometry: open3d.cpu.pybind.t.geometry.Geometry, material: open3d.cpu.pybind.visualization.rendering.MaterialRecord, downsampled_name: str = ‘’, downsample_threshold: int = 18446744073709551615) -> bool
Adds a Geometry with a material to the scene
- add_point_light(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: numpy.ndarray[numpy.float32[3, 1]], arg2: numpy.ndarray[numpy.float32[3, 1]], arg3: float, arg4: float, arg5: bool) bool
Adds a point light to the scene: add_point_light(name, color, position, intensity, falloff, cast_shadows)
- add_spot_light(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: numpy.ndarray[numpy.float32[3, 1]], arg2: numpy.ndarray[numpy.float32[3, 1]], arg3: numpy.ndarray[numpy.float32[3, 1]], arg4: float, arg5: float, arg6: float, arg7: float, arg8: bool) bool
Adds a spot light to the scene: add_point_light(name, color, position, direction, intensity, falloff, inner_cone_angle, outer_cone_angle, cast_shadows)
- enable_indirect_light(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: bool) None
Enables or disables indirect lighting
- enable_light_shadow(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: bool) None
Changes whether a point, spot, or directional light can cast shadows: enable_light_shadow(name, can_cast_shadows)
- enable_sun_light(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: bool) None
- has_geometry(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str) bool
Returns True if a geometry with the provided name exists in the scene.
- remove_camera(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str) None
Removes the camera with the given name
- remove_light(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str) None
Removes the named light from the scene: remove_light(name)
- render_to_depth_image(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: Callable[[open3d.cpu.pybind.geometry.Image], None]) None
Renders the scene to a depth image. This can only be used in GUI app. To render without a window, use Application.render_to_depth_image. Pixels range from 0.0 (near plane) to 1.0 (far plane)
- render_to_image(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: Callable[[open3d.cpu.pybind.geometry.Image], None]) None
Renders the scene to an image. This can only be used in a GUI app. To render without a window, use Application.render_to_image
- set_active_camera(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str) None
Sets the camera with the given name as the active camera for the scene
- set_indirect_light(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str) bool
Loads the indirect light. The name parameter is the name of the file to load
- set_indirect_light_intensity(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: float) None
Sets the brightness of the indirect light
- set_sun_light(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: numpy.ndarray[numpy.float32[3, 1]], arg1: numpy.ndarray[numpy.float32[3, 1]], arg2: float) None
Sets the parameters of the sun light: direction, color, intensity
- update_geometry(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: open3d.cpu.pybind.t.geometry.PointCloud, arg2: int) None
Updates the flagged arrays from the tgeometry.PointCloud. The flags should be ORed from Scene.UPDATE_POINTS_FLAG, Scene.UPDATE_NORMALS_FLAG, Scene.UPDATE_COLORS_FLAG, and Scene.UPDATE_UV0_FLAG
- update_light_color(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: numpy.ndarray[numpy.float32[3, 1]]) None
Changes a point, spot, or directional light’s color
- update_light_cone_angles(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: float, arg2: float) None
Changes a spot light’s inner and outer cone angles
- update_light_direction(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: numpy.ndarray[numpy.float32[3, 1]]) None
Changes a spot or directional light’s direction
- update_light_falloff(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: float) None
Changes a point or spot light’s falloff
- update_light_intensity(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: float) None
Changes a point, spot or directional light’s intensity
- update_light_position(self: open3d.cpu.pybind.visualization.rendering.Scene, arg0: str, arg1: numpy.ndarray[numpy.float32[3, 1]]) None
Changes a point or spot light’s position
- UPDATE_COLORS_FLAG = 4
- UPDATE_NORMALS_FLAG = 2
- UPDATE_POINTS_FLAG = 1
- UPDATE_UV0_FLAG = 8
- XY = <GroundPlane.XY: 1>
- XZ = <GroundPlane.XZ: 0>
- YZ = <GroundPlane.YZ: 2>