Open3D (C++ API)  0.17.0
RGBDImageShader.h
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1// ----------------------------------------------------------------------------
2// - Open3D: www.open3d.org -
3// ----------------------------------------------------------------------------
4// Copyright (c) 2018-2023 www.open3d.org
5// SPDX-License-Identifier: MIT
6// ----------------------------------------------------------------------------
7
8#pragma once
9
12
13namespace open3d {
14namespace visualization {
15
16namespace glsl {
17
18enum ImageTextureMode { Depth = 0, RGB = 1, Grayscale = 2 };
19
21public:
22 ~RGBDImageShader() override { Release(); }
23
24protected:
25 RGBDImageShader(const std::string &name) : ShaderWrapper(name) {
26 Compile();
27 }
28
29protected:
30 bool Compile() final;
31 void Release() final;
32 bool BindGeometry(const geometry::Geometry &geometry,
33 const RenderOption &option,
34 const ViewControl &view) final;
35 bool RenderGeometry(const geometry::Geometry &geometry,
36 const RenderOption &option,
37 const ViewControl &view) final;
38 void UnbindGeometry() final;
39
40protected:
41 virtual bool PrepareRendering(const geometry::Geometry &geometry,
42 const RenderOption &option,
43 const ViewControl &view) = 0;
44 virtual bool PrepareBinding(const geometry::Geometry &geometry,
45 const RenderOption &option,
46 const ViewControl &view) = 0;
47
48protected:
51 GLuint vertex_UV_;
59 GLuint depth_max_;
61 float color_rel_ratio_ = 0.5f;
62
63 /* Switches corresponding to the glsl shader */
67};
68
70public:
71 RGBDImageShaderForImage() : RGBDImageShader("RGBDImageShaderForImage") {}
72
73protected:
74 virtual bool PrepareRendering(const geometry::Geometry &geometry,
75 const RenderOption &option,
76 const ViewControl &view) final;
77 virtual bool PrepareBinding(const geometry::Geometry &geometry,
78 const RenderOption &option,
79 const ViewControl &view) final;
80};
81
82} // namespace glsl
83
84} // namespace visualization
85} // namespace open3d
The base geometry class.
Definition: Geometry.h:18
Defines rendering options for visualizer.
Definition: RenderOption.h:20
View controller for visualizer.
Definition: ViewControl.h:23
RGBDImageShaderForImage()
Definition: RGBDImageShader.h:71
Definition: RGBDImageShader.h:20
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: RGBDImageShader.cpp:134
void Release() final
Definition: RGBDImageShader.cpp:37
GLuint vertex_scale_
Definition: RGBDImageShader.h:57
GLuint vertex_position_buffer_
Definition: RGBDImageShader.h:50
void UnbindGeometry() final
Definition: RGBDImageShader.cpp:177
float depth_max_data_
Definition: RGBDImageShader.h:60
GLuint vertex_UV_
Definition: RGBDImageShader.h:51
GLuint texture_mode_
Definition: RGBDImageShader.h:58
GLuint color_texture_buffer_
Definition: RGBDImageShader.h:54
GLuint image_texture_
Definition: RGBDImageShader.h:53
gl_util::GLVector3f vertex_scale_data_
Definition: RGBDImageShader.h:66
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
RGBDImageShader(const std::string &name)
Definition: RGBDImageShader.h:25
GLuint vertex_position_
Definition: RGBDImageShader.h:49
GLuint vertex_UV_buffer_
Definition: RGBDImageShader.h:52
GLuint depth_max_
Definition: RGBDImageShader.h:59
float color_rel_ratio_
Definition: RGBDImageShader.h:61
ImageTextureMode color_texture_mode_
Definition: RGBDImageShader.h:65
GLuint depth_texture_buffer_
Definition: RGBDImageShader.h:56
GLuint depth_texture_
Definition: RGBDImageShader.h:55
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: RGBDImageShader.cpp:42
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
~RGBDImageShader() override
Definition: RGBDImageShader.h:22
ImageTextureMode depth_texture_mode_
Definition: RGBDImageShader.h:64
bool Compile() final
Definition: RGBDImageShader.cpp:21
Definition: ShaderWrapper.h:21
std::string name
Definition: FilePCD.cpp:39
Eigen::Matrix< GLfloat, 3, 1, Eigen::ColMajor > GLVector3f
Definition: GLHelper.h:32
ImageTextureMode
Definition: RGBDImageShader.h:18
@ RGB
Definition: RGBDImageShader.h:18
@ Depth
Definition: RGBDImageShader.h:18
@ Grayscale
Definition: RGBDImageShader.h:18
Definition: PinholeCameraIntrinsic.cpp:16