GLuint vertex_position_
Definition: RGBDImageShader.h:68
GLuint depth_texture_buffer_
Definition: RGBDImageShader.h:75
@ Depth
Definition: RGBDImageShader.h:37
void UnbindGeometry() final
Definition: RGBDImageShader.cpp:195
float color_rel_ratio_
Definition: RGBDImageShader.h:80
GLuint vertex_UV_
Definition: RGBDImageShader.h:70
GLuint depth_max_
Definition: RGBDImageShader.h:78
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
Definition: RenderOption.h:36
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: RGBDImageShader.cpp:63
GLuint vertex_UV_buffer_
Definition: RGBDImageShader.h:71
GLuint vertex_scale_
Definition: RGBDImageShader.h:76
RGBDImageShader(const std::string &name)
Definition: RGBDImageShader.h:44
The base geometry class.
Definition: Geometry.h:35
GLuint image_texture_
Definition: RGBDImageShader.h:72
@ Grayscale
Definition: RGBDImageShader.h:37
void Release() final
Definition: RGBDImageShader.cpp:58
GLuint depth_texture_
Definition: RGBDImageShader.h:74
ImageTextureMode color_texture_mode_
Definition: RGBDImageShader.h:84
GLuint vertex_position_buffer_
Definition: RGBDImageShader.h:69
std::string name
Definition: FilePCD.cpp:55
@ RGB
Definition: RGBDImageShader.h:37
Eigen::Matrix< GLfloat, 3, 1, Eigen::ColMajor > GLVector3f
Definition: GLHelper.h:44
Definition: ShaderWrapper.h:40
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: RGBDImageShader.cpp:154
RGBDImageShaderForImage()
Definition: RGBDImageShader.h:90
Definition: ViewControl.h:38
~RGBDImageShader() override
Definition: RGBDImageShader.h:41
ImageTextureMode depth_texture_mode_
Definition: RGBDImageShader.h:83
GLuint color_texture_buffer_
Definition: RGBDImageShader.h:73
Definition: PinholeCameraIntrinsic.cpp:34
bool Compile() final
Definition: RGBDImageShader.cpp:41
GLHelper::GLVector3f vertex_scale_data_
Definition: RGBDImageShader.h:85
Definition: RGBDImageShader.h:88
GLuint texture_mode_
Definition: RGBDImageShader.h:77
ImageTextureMode
Definition: RGBDImageShader.h:37
Definition: RGBDImageShader.h:39
float depth_max_data_
Definition: RGBDImageShader.h:79
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0