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35 namespace visualization {
86 std::vector<Eigen::Vector3f> &
points)
final;
101 std::vector<Eigen::Vector3f> &
points)
final;
Definition: SimpleBlackShader.h:89
Definition: EigenHelperForNonRigidOptimization.h:33
GLuint vertex_position_
Definition: SimpleBlackShader.h:69
Definition: RenderOption.h:36
GLuint MVP_
Definition: SimpleBlackShader.h:71
The base geometry class.
Definition: Geometry.h:35
Definition: SimpleBlackShader.h:39
int points
Definition: FilePCD.cpp:70
Definition: SimpleBlackShader.h:74
std::string name
Definition: FilePCD.cpp:55
~SimpleBlackShader() override
Definition: SimpleBlackShader.h:41
bool Compile() final
Definition: SimpleBlackShader.cpp:39
Definition: ShaderWrapper.h:40
SimpleBlackShader(const std::string &name)
Definition: SimpleBlackShader.h:44
Definition: ViewControl.h:38
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points)=0
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: SimpleBlackShader.cpp:55
Definition: PinholeCameraIntrinsic.cpp:34
SimpleBlackShaderForPointCloudNormal()
Definition: SimpleBlackShader.h:76
void UnbindGeometry() final
Definition: SimpleBlackShader.cpp:100
SimpleBlackShaderForTriangleMeshWireFrame()
Definition: SimpleBlackShader.h:91
void Release() final
Definition: SimpleBlackShader.cpp:50
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
GLuint vertex_position_buffer_
Definition: SimpleBlackShader.h:70
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: SimpleBlackShader.cpp:83