17 #ifndef GNEAdditionalDialog_h 18 #define GNEAdditionalDialog_h 62 virtual long onCmdAccept(FXObject* sender, FXSelector sel,
void* ptr) = 0;
65 virtual long onCmdCancel(FXObject* sender, FXSelector sel,
void* ptr) = 0;
68 virtual long onCmdReset(FXObject*, FXSelector,
void*) = 0;
71 long onKeyPress(FXObject* sender, FXSelector sel,
void* ptr);
74 long onKeyRelease(FXObject* sender, FXSelector sel,
void* ptr);
long onKeyRelease(FXObject *sender, FXSelector sel, void *ptr)
event after release a key
void resetChanges()
reset changes did in this dialog.
virtual long onCmdReset(FXObject *, FXSelector, void *)=0
event after press cancel button
~GNEAdditionalDialog()
destructor
FXButton * myResetButton
cancel button
Dialog to edit sequences, parameters, etc.. of Additionals.
FXButton * myCancelButton
cancel button
GNEAdditionalDialog & operator=(const GNEAdditionalDialog &)=delete
Invalidated assignment operator.
virtual long onCmdCancel(FXObject *sender, FXSelector sel, void *ptr)=0
event after press cancel button
bool myUpdatingElement
flag to indicate if additional are being created or modified (cannot be changed after open dialog) ...
FXVerticalFrame * myContentFrame
frame for contents
virtual long onCmdAccept(FXObject *sender, FXSelector sel, void *ptr)=0
std::string myChangesDescription
description of changes did in this additional dialog
GNEAdditional * myEditedAdditional
pointer to edited aditional
void acceptChanges()
Accept changes did in this dialog.
void initChanges()
init a new group of changes that will be do it in dialog
An Element which don't belongs to GNENet but has influency in the simulation.
long onKeyPress(FXObject *sender, FXSelector sel, void *ptr)
event after press a key
void cancelChanges()
Cancel changes did in this dialog.
GNEAdditionalDialog()
FOX needs this.
GNEAdditional * getEditedAdditional() const
get edited Additional
int myNumberOfChanges
number of GNEChanges_... in dialog
FXint openAsModalDialog(FXuint placement=PLACEMENT_CURSOR)
execute dialog as modal
FXButton * myAcceptButton
accept button
void changeAdditionalDialogHeader(const std::string &newHeader)
change additional dialog header