48 double arrivalPosition,
const std::vector<std::string>& lines);
60 double arrivalPosition,
const std::vector<std::string>& lines);
72 double arrivalPosition,
const std::vector<std::string>& lines);
84 double arrivalPosition,
const std::vector<std::string>& lines);
SUMOVehicleClass
Definition of vehicle classes to differ between different lane usage and authority types.
SumoXMLAttr
Numbers representing SUMO-XML - attributes.
A class that stores a 2D geometrical boundary.
An Element which don't belongs to GNENet but has influency in the simulation.
An Element which don't belongs to GNENet but has influency in the simulation.
A road/street connecting two junctions (netedit-version)
This lane is powered by an underlying GNEEdge and basically knows how to draw itself.
A NBNetBuilder extended by visualisation and editing capabilities.
void moveGeometry(const Position &offset)
change the position of the element geometry without saving in undoList
double getAttributeDouble(SumoXMLAttr key) const
const std::map< std::string, std::string > & getACParametersMap() const
get parameters map
Position getPositionInView() const
Returns position of additional in view.
void fixDemandElementProblem()
fix demand element problem (by default throw an exception, has to be reimplemented in children)
void endGeometryMoving()
end geometry movement
void startGeometryMoving()
void splitEdgeGeometry(const double splitPosition, const GNENetworkElement *originalElement, const GNENetworkElement *newElement, GNEUndoList *undoList)
split geometry
void invalidatePath()
invalidate path
SUMOVehicleClass getVClass() const
std::string getDemandElementProblem() const
return a string with the current demand element problem (by default empty, can be reimplemented in ch...
std::string getPopUpID() const
get PopPup ID (Used in AC Hierarchy)
double myArrivalPosition
arrival position
void computePath()
compute path
Boundary getCenteringBoundary() const
Returns the boundary to which the view shall be centered in order to show the object.
void drawGL(const GUIVisualizationSettings &s) const
Draws the object.
std::string getParentName() const
Returns the name of the parent object.
void setEnabledAttribute(const int enabledAttributes)
method for enabling the attribute and nothing else (used in GNEChange_EnableAttribute)
void commitGeometryMoving(GNEUndoList *undoList)
commit geometry changes in the attributes of an element after use of moveGeometry(....
void enableAttribute(SumoXMLAttr key, GNEUndoList *undoList)
void updateGeometry()
update pre-computed geometry information
GUIGLObjectPopupMenu * getPopUpMenu(GUIMainWindow &app, GUISUMOAbstractView &parent)
Returns an own popup-menu.
bool isValid(SumoXMLAttr key, const std::string &value)
method for checking if the key and their conrrespond attribute are valids
const RGBColor & getColor() const
get color
bool isDemandElementValid() const
check if current demand element is valid to be writed into XML (by default true, can be reimplemented...
GNERide(GNENet *net, GNEDemandElement *personParent, GNEEdge *fromEdge, GNEEdge *toEdge, double arrivalPosition, const std::vector< std::string > &lines)
parameter constructor for person edge->edge
std::vector< std::string > myLines
valid line or vehicle ids or ANY
DemandElementMove myRideMove
variable for move rides
bool isAttributeEnabled(SumoXMLAttr key) const
GNERide & operator=(GNERide *)=delete
Invalidated assignment operator.
void setAttribute(SumoXMLAttr key, const std::string &value, GNEUndoList *undoList)
method for setting the attribute and letting the object perform demand element changes
std::string getAttribute(SumoXMLAttr key) const
inherited from GNEAttributeCarrier
void drawPartialGL(const GUIVisualizationSettings &s, const GNELane *lane, const double offsetFront) const
Draws partial object.
void disableAttribute(SumoXMLAttr key, GNEUndoList *undoList)
std::string getHierarchyName() const
get Hierarchy Name (Used in AC Hierarchy)
void writeDemandElement(OutputDevice &device) const
writte demand element element into a xml file
GNERide(GNERide *)=delete
Invalidated copy constructor.
Stores the information about how to visualize structures.
Static storage of an output device and its base (abstract) implementation.
An upper class for objects with additional parameters.
A point in 2D or 3D with translation and scaling methods.
struct for pack all variables related with Demand Element moving