36 #ifndef vtkDepthSortPolyData_h 37 #define vtkDepthSortPolyData_h 42 #define VTK_DIRECTION_BACK_TO_FRONT 0 43 #define VTK_DIRECTION_FRONT_TO_BACK 1 44 #define VTK_DIRECTION_SPECIFIED_VECTOR 2 46 #define VTK_SORT_FIRST_POINT 0 47 #define VTK_SORT_BOUNDS_CENTER 1 48 #define VTK_SORT_PARAMETRIC_CENTER 2 145 void ComputeProjectionVector(
double vector[3],
double origin[3]);
#define VTK_SORT_BOUNDS_CENTER
void SetDepthSortModeToFirstPoint()
virtual int RequestData(vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector)
#define VTK_DIRECTION_BACK_TO_FRONT
sort poly data along camera view direction
void SetDirectionToBackToFront()
#define vtkGetMacro(name, type)
represents an 3D object for placement in a rendered scene
void SetDepthSortModeToBoundsCenter()
#define VTK_DIRECTION_FRONT_TO_BACK
#define vtkTypeMacro(thisClass, superclass)
#define VTK_SORT_PARAMETRIC_CENTER
static vtkPolyDataAlgorithm * New()
void PrintSelf(ostream &os, vtkIndent indent)
Superclass for algorithms that produce only polydata as output.
virtual unsigned long GetMTime()
a simple class to control print indentation
#define VTKFILTERSHYBRID_EXPORT
a virtual camera for 3D rendering
void SetDirectionToFrontToBack()
#define vtkGetObjectMacro(name, type)
#define VTK_SORT_FIRST_POINT
#define VTK_DIRECTION_SPECIFIED_VECTOR
#define vtkBooleanMacro(name, type)
#define vtkSetVector3Macro(name, type)
#define vtkGetVectorMacro(name, type, count)
void SetDirectionToSpecifiedVector()
void SetDepthSortModeToParametricCenter()
#define vtkSetMacro(name, type)