39 #ifndef vtkStandardPolyDataPainter_h 40 #define vtkStandardPolyDataPainter_h 68 unsigned long typeflags,
bool forceCompileOnly);
75 int buildnormals,
int interpolation);
89 vtkInternal* Internal;
93 #endif //vtkStandardPolyDataPainter_h
represents an object (geometry & properties) in a rendered scene
represent and manipulate point attribute data
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
A standard implementation of vtkPolyDataPainter.
abstract specification for renderers
#define vtkTypeMacro(thisClass, superclass)
virtual void ProcessInformation(vtkInformation *)
a simple class to control print indentation
#define VTKRENDERINGOPENGL_EXPORT
abstract superclass for arrays of numeric data
virtual void PrintSelf(ostream &os, vtkIndent indent)
object to represent cell connectivity
an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION This class is an ada...
represent and manipulate 3D points
Abstract class for drawing poly data.