#include <vtkOpenGLContextDevice2DPrivate.h>
◆ Private() [1/2]
vtkOpenGLContextDevice2D::Private::Private |
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◆ ~Private() [1/2]
vtkOpenGLContextDevice2D::Private::~Private |
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◆ Private() [2/2]
vtkOpenGLContextDevice2D::Private::Private |
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◆ ~Private() [2/2]
vtkOpenGLContextDevice2D::Private::~Private |
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◆ SaveGLState() [1/2]
void vtkOpenGLContextDevice2D::Private::SaveGLState |
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bool |
colorBuffer = false | ) |
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inline |
◆ RestoreGLState() [1/2]
void vtkOpenGLContextDevice2D::Private::RestoreGLState |
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bool |
colorBuffer = false | ) |
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inline |
◆ SetGLCapability() [1/2]
void vtkOpenGLContextDevice2D::Private::SetGLCapability |
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GLenum |
capability, |
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GLboolean |
state |
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inline |
◆ TexCoords() [1/2]
float* vtkOpenGLContextDevice2D::Private::TexCoords |
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float * |
f, |
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int |
n |
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inline |
◆ FindPowerOfTwo() [1/2]
◆ TextureFromImage() [1/4]
◆ TextureFromImage() [2/4]
GLuint vtkOpenGLContextDevice2D::Private::TextureFromImage |
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vtkImageData * |
image | ) |
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inline |
◆ SaveGLState() [2/2]
void vtkOpenGLContextDevice2D::Private::SaveGLState |
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bool |
colorBuffer = false | ) |
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inline |
◆ RestoreGLState() [2/2]
void vtkOpenGLContextDevice2D::Private::RestoreGLState |
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bool |
colorBuffer = false | ) |
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inline |
◆ SetGLCapability() [2/2]
void vtkOpenGLContextDevice2D::Private::SetGLCapability |
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GLenum |
capability, |
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GLboolean |
state |
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inline |
◆ TexCoords() [2/2]
float* vtkOpenGLContextDevice2D::Private::TexCoords |
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float * |
f, |
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int |
n |
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inline |
◆ FindPowerOfTwo() [2/2]
◆ TextureFromImage() [3/4]
◆ TextureFromImage() [4/4]
GLuint vtkOpenGLContextDevice2D::Private::TextureFromImage |
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vtkImageData * |
image | ) |
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inline |
◆ Texture
vtkTexture * vtkOpenGLContextDevice2D::Private::Texture |
◆ TextureProperties
unsigned int vtkOpenGLContextDevice2D::Private::TextureProperties |
◆ SpriteTexture
vtkTexture * vtkOpenGLContextDevice2D::Private::SpriteTexture |
◆ SavedLighting
GLboolean vtkOpenGLContextDevice2D::Private::SavedLighting |
◆ SavedDepthTest
GLboolean vtkOpenGLContextDevice2D::Private::SavedDepthTest |
◆ SavedAlphaTest
GLboolean vtkOpenGLContextDevice2D::Private::SavedAlphaTest |
◆ SavedStencilTest
GLboolean vtkOpenGLContextDevice2D::Private::SavedStencilTest |
◆ SavedBlend
GLboolean vtkOpenGLContextDevice2D::Private::SavedBlend |
◆ SavedDrawBuffer
GLint vtkOpenGLContextDevice2D::Private::SavedDrawBuffer |
◆ SavedClearColor
GLfloat vtkOpenGLContextDevice2D::Private::SavedClearColor |
◆ TextCounter
int vtkOpenGLContextDevice2D::Private::TextCounter |
◆ Dim
◆ Offset
◆ GLExtensionsLoaded
bool vtkOpenGLContextDevice2D::Private::GLExtensionsLoaded |
◆ OpenGL15
bool vtkOpenGLContextDevice2D::Private::OpenGL15 |
◆ OpenGL20
bool vtkOpenGLContextDevice2D::Private::OpenGL20 |
◆ GLSL
bool vtkOpenGLContextDevice2D::Private::GLSL |
◆ PowerOfTwoTextures
bool vtkOpenGLContextDevice2D::Private::PowerOfTwoTextures |
◆ TextTextureCache
Cache for text images.
Generating texture for strings is expensive, we cache the textures here for a faster reuse.
Definition at line 545 of file vtkOpenGLContextDevice2DPrivate.h.
◆ MathTextTextureCache
Cache for text images.
Generating texture for strings is expensive, we cache the textures here for a faster reuse.
Definition at line 546 of file vtkOpenGLContextDevice2DPrivate.h.
The documentation for this class was generated from the following file: