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57 #ifndef vtkVRMLImporter_h
58 #define vtkVRMLImporter_h
60 #include "vtkIOImportModule.h"
73 class vtkVRMLImporterInternal;
89 vtkSetStringMacro(FileName);
99 vtkGetMacro(ShapeResolution,
int);
116 int OpenImportFile();
128 virtual void enterNode(
const char*);
129 virtual void exitNode();
130 virtual void enterField(
const char*);
131 virtual void exitField();
132 virtual void useNode(
const char*);
153 vtkVRMLImporterInternal* Internal;
map vtkPolyData to graphics primitives
represent and manipulate 3D points
virtual void ImportLights(vtkRenderer *)
FILE * GetFileFD()
Return the file pointer to the open file.
a virtual light for 3D rendering
dynamic, self-adjusting array of float
Superclass for all sources, filters, and sinks in VTK.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
virtual void ImportCameras(vtkRenderer *)
abstract base class for most VTK objects
virtual void ImportProperties(vtkRenderer *)
virtual void ImportActors(vtkRenderer *)
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual int ImportBegin()
object to represent cell connectivity
vtkGetStringMacro(ExtensionsString)
Returns a string listing all available extensions.
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
map scalar values into colors via a lookup table
dynamic, self-adjusting array of vtkIdType
abstract specification for renderers
represent surface properties of a geometric object