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vtkWin32OpenGLRenderWindow Class Reference

OpenGL rendering window. More...

#include <vtkWin32OpenGLRenderWindow.h>

Inheritance diagram for vtkWin32OpenGLRenderWindow:
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Collaboration diagram for vtkWin32OpenGLRenderWindow:
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Public Types

typedef vtkOpenGLRenderWindow Superclass
 
typedef vtkOpenGLRenderWindow Superclass
 
- Public Types inherited from vtkOpenGLRenderWindow
typedef vtkRenderWindow Superclass
 
typedef vtkRenderWindow Superclass
 
- Public Types inherited from vtkRenderWindow
typedef vtkWindow Superclass
 
- Public Types inherited from vtkWindow
typedef vtkObject Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkWin32OpenGLRenderWindowNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void Start (void)
 Begin the rendering process. More...
 
void Frame (void)
 End the rendering process and display the image. More...
 
virtual void WindowInitialize (void)
 Create the window. More...
 
virtual void Initialize (void)
 Initialize the rendering window. More...
 
virtual void Finalize (void)
 Finalize the rendering window. More...
 
virtual void SetFullScreen (int)
 Change the window to fill the entire screen. More...
 
virtual void WindowRemap (void)
 Remap the window. More...
 
virtual void PrefFullScreen (void)
 Set the preferred window size to full screen. More...
 
virtual void SetSize (int width, int height)
 Set the size of the window in pixels. More...
 
virtual void SetSize (int a[2])
 Set the size of the window in screen coordinates in pixels. More...
 
virtual intGetSize ()
 Get the current size of the window in pixels. More...
 
virtual void SetPosition (int x, int y)
 Set the position of the window. More...
 
virtual void SetPosition (int a[2])
 
virtual intGetScreenSize ()
 Get the current size of the screen in pixels. More...
 
virtual intGetPosition ()
 Get the position in screen coordinates of the window. More...
 
virtual void SetWindowName (const char *)
 Set the name of the window. More...
 
void SetWindowInfo (char *)
 Set this RenderWindow's window id to a pre-existing window. More...
 
void SetNextWindowInfo (char *)
 Sets the WindowInfo that will be used after a WindowRemap. More...
 
void SetParentInfo (char *)
 Sets the HWND id of the window that WILL BE created. More...
 
virtual void * GetGenericDisplayId ()
 
virtual void * GetGenericWindowId ()
 
virtual void * GetGenericParentId ()
 
virtual void * GetGenericContext ()
 
virtual void * GetGenericDrawable ()
 
virtual void SetDisplayId (void *)
 Dummy stubs for vtkWindow API. More...
 
virtual HWND GetWindowId ()
 Get the window id. More...
 
virtual void SetWindowId (HWND)
 Set the window id to a pre-existing window. More...
 
void SetWindowId (void *foo)
 
virtual bool InitializeFromCurrentContext ()
 Initialize the render window from the information associated with the currently activated OpenGL context. More...
 
virtual void SetParentId (HWND)
 Set the window's parent id to a pre-existing window. More...
 
void SetParentId (void *foo)
 
void SetContextId (HGLRC)
 Set the window's context id. More...
 
void SetDeviceContext (HDC)
 Set the window's device context. More...
 
virtual void SetNextWindowId (HWND)
 Set the window id of the new window once a WindowRemap is done. More...
 
virtual void SetNextWindowId (void *arg)
 Set the window id of the new window once a WindowRemap is done. More...
 
virtual void SetStereoCapableWindow (int capable)
 Prescribe that the window be created in a stereo-capable mode. More...
 
void MakeCurrent ()
 Make this windows OpenGL context the current context. More...
 
virtual bool IsCurrent ()
 Tells if this window is the current OpenGL context for the calling thread. More...
 
const char * ReportCapabilities ()
 Get report of capabilities for the render window. More...
 
int SupportsOpenGL ()
 Does this render window support OpenGL? 0-false, 1-true. More...
 
int IsDirect ()
 Is this render window using hardware acceleration? 0-false, 1-true. More...
 
virtual int GetEventPending ()
 Check to see if a mouse button has been pressed or mouse wheel activated. More...
 
void SetupMemoryRendering (int x, int y, HDC prn)
 These methods can be used by MFC applications to support print preview and printing, or more general rendering into memory. More...
 
void SetupMemoryRendering (HBITMAP hbmp)
 
void ResumeScreenRendering (void)
 
HDC GetMemoryDC ()
 
unsigned char * GetMemoryData ()
 
virtual void SetupPalette (HDC hDC)
 Initialize OpenGL for this window. More...
 
virtual void SetupPixelFormat (HDC hDC, DWORD dwFlags, int debug, int bpp=16, int zbpp=16)
 
void Clean ()
 Clean up device contexts, rendering contexts, etc. More...
 
void HideCursor ()
 Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. More...
 
void ShowCursor ()
 
void SetCursorPosition (int x, int y)
 Set cursor position in window (note that (0,0) is the lower left corner). More...
 
virtual void SetCurrentCursor (int)
 Change the shape of the cursor. More...
 
virtual bool DetectDPI ()
 Attempt to detect and set the DPI of the display device by querying the system. More...
 
virtual void SetOffScreenRendering (int offscreen)
 Override the default implementation so that we can actively switch between on and off screen rendering. More...
 
virtual int IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkWin32OpenGLRenderWindowNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void Start (void)
 Begin the rendering process. More...
 
void Frame (void)
 End the rendering process and display the image. More...
 
virtual void WindowInitialize (void)
 Create the window. More...
 
virtual void Initialize (void)
 Initialize the rendering window. More...
 
virtual void Finalize (void)
 Finalize the rendering window. More...
 
virtual void SetFullScreen (int)
 Change the window to fill the entire screen. More...
 
virtual void WindowRemap (void)
 Remap the window. More...
 
virtual void PrefFullScreen (void)
 Set the preferred window size to full screen. More...
 
virtual void SetSize (int, int)
 Set the size of the window in pixels. More...
 
virtual void SetSize (int a[2])
 Set the size of the window in screen coordinates in pixels. More...
 
virtual intGetSize ()
 Get the current size of the window in pixels. More...
 
virtual void SetPosition (int, int)
 Set the position of the window. More...
 
virtual void SetPosition (int a[2])
 
virtual intGetScreenSize ()
 Get the current size of the screen in pixels. More...
 
virtual intGetPosition ()
 Get the position in screen coordinates of the window. More...
 
virtual void SetWindowName (const char *)
 Set the name of the window. More...
 
void SetWindowInfo (char *)
 Set this RenderWindow's window id to a pre-existing window. More...
 
void SetNextWindowInfo (char *)
 Sets the WindowInfo that will be used after a WindowRemap. More...
 
void SetParentInfo (char *)
 Sets the HWND id of the window that WILL BE created. More...
 
virtual void * GetGenericDisplayId ()
 
virtual void * GetGenericWindowId ()
 
virtual void * GetGenericParentId ()
 
virtual void * GetGenericContext ()
 
virtual void * GetGenericDrawable ()
 
virtual void SetDisplayId (void *)
 Dummy stubs for vtkWindow API. More...
 
virtual HWND GetWindowId ()
 Get the window id. More...
 
virtual void SetWindowId (HWND)
 Set the window id to a pre-existing window. More...
 
void SetWindowId (void *foo)
 
virtual bool InitializeFromCurrentContext ()
 Initialize the render window from the information associated with the currently activated OpenGL context. More...
 
virtual void SetParentId (HWND)
 Set the window's parent id to a pre-existing window. More...
 
void SetParentId (void *foo)
 
void SetContextId (HGLRC)
 
void SetDeviceContext (HDC)
 
virtual void SetNextWindowId (HWND)
 Set the window id of the new window once a WindowRemap is done. More...
 
virtual void SetNextWindowId (void *arg)
 Set the window id of the new window once a WindowRemap is done. More...
 
virtual void SetStereoCapableWindow (int capable)
 Prescribe that the window be created in a stereo-capable mode. More...
 
void MakeCurrent ()
 Make this windows OpenGL context the current context. More...
 
virtual bool IsCurrent ()
 Tells if this window is the current OpenGL context for the calling thread. More...
 
const char * ReportCapabilities ()
 Get report of capabilities for the render window. More...
 
int IsDirect ()
 Is this render window using hardware acceleration? 0-false, 1-true. More...
 
virtual int GetEventPending ()
 Check to see if a mouse button has been pressed or mouse wheel activated. More...
 
virtual void SetupPalette (HDC hDC)
 Initialize OpenGL for this window. More...
 
virtual void SetupPixelFormatPaletteAndContext (HDC hDC, DWORD dwFlags, int debug, int bpp=16, int zbpp=16)
 
void Clean ()
 Clean up device contexts, rendering contexts, etc. More...
 
void HideCursor ()
 Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. More...
 
void ShowCursor ()
 
void SetCursorPosition (int x, int y)
 
virtual void SetCurrentCursor (int)
 Change the shape of the cursor. More...
 
virtual bool DetectDPI ()
 Attempt to detect and set the DPI of the display device by querying the system. More...
 
virtual void SetOffScreenRendering (int offscreen)
 Override the default implementation so that we can actively switch between on and off screen rendering. More...
 
virtual void PushContext ()
 Ability to push and pop this window's context as the current context. More...
 
virtual void PopContext ()
 
- Public Member Functions inherited from vtkOpenGLRenderWindow
vtkOpenGLRenderWindowNewInstance () const
 
virtual const char * GetRenderingBackend ()
 What rendering backend has the user requested. More...
 
virtual void StereoUpdate ()
 Update system if needed due to stereo rendering. More...
 
virtual unsigned char * GetPixelData (int x, int y, int x2, int y2, int front)
 Set/Get the pixel data of an image, transmitted as RGBRGB... More...
 
virtual int GetPixelData (int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)
 
virtual int SetPixelData (int x, int y, int x2, int y2, unsigned char *data, int front)
 Set/Get the pixel data of an image, transmitted as RGBRGBRGB. More...
 
virtual int SetPixelData (int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front)
 
virtual floatGetRGBAPixelData (int x, int y, int x2, int y2, int front)
 Set/Get the pixel data of an image, transmitted as RGBARGBA... More...
 
virtual int GetRGBAPixelData (int x, int y, int x2, int y2, int front, vtkFloatArray *data)
 
virtual int SetRGBAPixelData (int x, int y, int x2, int y2, float *data, int front, int blend=0)
 
virtual int SetRGBAPixelData (int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0)
 
virtual void ReleaseRGBAPixelData (float *data)
 
virtual unsigned char * GetRGBACharPixelData (int x, int y, int x2, int y2, int front)
 
virtual int GetRGBACharPixelData (int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)
 
virtual int SetRGBACharPixelData (int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0)
 
virtual int SetRGBACharPixelData (int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0)
 
virtual floatGetZbufferData (int x1, int y1, int x2, int y2)
 Set/Get the zbuffer data from an image. More...
 
virtual int GetZbufferData (int x1, int y1, int x2, int y2, float *z)
 
virtual int GetZbufferData (int x1, int y1, int x2, int y2, vtkFloatArray *z)
 
virtual int SetZbufferData (int x1, int y1, int x2, int y2, float *buffer)
 
virtual int SetZbufferData (int x1, int y1, int x2, int y2, vtkFloatArray *buffer)
 
void RegisterTextureResource (GLuint id)
 Register a texture name with this render window. More...
 
int GetDepthBufferSize ()
 Get the size of the depth buffer. More...
 
int GetColorBufferSizes (int *rgba)
 Get the size of the color buffer. More...
 
virtual void OpenGLInit ()
 Initialize OpenGL for this window. More...
 
virtual void OpenGLInitState ()
 
virtual void OpenGLInitContext ()
 
unsigned int GetBackLeftBuffer ()
 Return the OpenGL name of the back left buffer. More...
 
unsigned int GetBackRightBuffer ()
 Return the OpenGL name of the back right buffer. More...
 
unsigned int GetFrontLeftBuffer ()
 Return the OpenGL name of the front left buffer. More...
 
unsigned int GetFrontRightBuffer ()
 Return the OpenGL name of the front right buffer. More...
 
unsigned int GetBackBuffer ()
 Return the OpenGL name of the back left buffer. More...
 
unsigned int GetFrontBuffer ()
 Return the OpenGL name of the front left buffer. More...
 
virtual vtkMTimeType GetContextCreationTime ()
 Get the time when the OpenGL context was created. More...
 
vtkOpenGLExtensionManagerGetExtensionManager ()
 Returns the extension manager. More...
 
vtkOpenGLHardwareSupportGetHardwareSupport ()
 Returns an Hardware Support object. More...
 
vtkTextureUnitManagerGetTextureUnitManager ()
 Returns its texture unit manager object. More...
 
virtual void WaitForCompletion ()
 Block the thread until the actual rendering is finished(). More...
 
virtual int SetUseOffScreenBuffers (bool offScreen)
 Create and bind offscreen rendering buffers without destroying the current OpenGL context. More...
 
virtual bool GetUseOffScreenBuffers ()
 
vtkOpenGLRenderWindowNewInstance () const
 
virtual const char * GetRenderingBackend ()
 What rendering backend has the user requested. More...
 
virtual void StereoUpdate ()
 Update system if needed due to stereo rendering. More...
 
virtual unsigned char * GetPixelData (int x, int y, int x2, int y2, int front)
 Set/Get the pixel data of an image, transmitted as RGBRGB... More...
 
virtual int GetPixelData (int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)
 
virtual int SetPixelData (int x, int y, int x2, int y2, unsigned char *data, int front)
 Set/Get the pixel data of an image, transmitted as RGBRGBRGB. More...
 
virtual int SetPixelData (int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front)
 
virtual floatGetRGBAPixelData (int x, int y, int x2, int y2, int front)
 Set/Get the pixel data of an image, transmitted as RGBARGBA... More...
 
virtual int GetRGBAPixelData (int x, int y, int x2, int y2, int front, vtkFloatArray *data)
 
virtual int SetRGBAPixelData (int x, int y, int x2, int y2, float *data, int front, int blend=0)
 
virtual int SetRGBAPixelData (int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0)
 
virtual void ReleaseRGBAPixelData (float *data)
 
virtual unsigned char * GetRGBACharPixelData (int x, int y, int x2, int y2, int front)
 
virtual int GetRGBACharPixelData (int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)
 
virtual int SetRGBACharPixelData (int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0)
 
virtual int SetRGBACharPixelData (int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0)
 
virtual floatGetZbufferData (int x1, int y1, int x2, int y2)
 Set/Get the zbuffer data from an image. More...
 
virtual int GetZbufferData (int x1, int y1, int x2, int y2, float *z)
 
virtual int GetZbufferData (int x1, int y1, int x2, int y2, vtkFloatArray *z)
 
virtual int SetZbufferData (int x1, int y1, int x2, int y2, float *buffer)
 
virtual int SetZbufferData (int x1, int y1, int x2, int y2, vtkFloatArray *buffer)
 
void ActivateTexture (vtkTextureObject *)
 Activate a texture unit for this texture. More...
 
void DeactivateTexture (vtkTextureObject *)
 Deactive a previously activated texture. More...
 
int GetTextureUnitForTexture (vtkTextureObject *)
 Get the texture unit for a given texture object. More...
 
int GetDepthBufferSize ()
 Get the size of the depth buffer. More...
 
int GetColorBufferSizes (int *rgba)
 Get the size of the color buffer. More...
 
virtual void OpenGLInit ()
 Initialize OpenGL for this window. More...
 
virtual void OpenGLInitState ()
 
virtual void OpenGLInitContext ()
 
void SetContextSupportsOpenGL32 (bool val)
 
void GetOpenGLVersion (int &major, int &minor)
 Get the major and minor version numbers of the OpenGL context we are using ala 3.2, 3.3, 4.0, etc... More...
 
unsigned int GetBackLeftBuffer ()
 Return the OpenGL name of the back left buffer. More...
 
unsigned int GetBackRightBuffer ()
 Return the OpenGL name of the back right buffer. More...
 
unsigned int GetFrontLeftBuffer ()
 Return the OpenGL name of the front left buffer. More...
 
unsigned int GetFrontRightBuffer ()
 Return the OpenGL name of the front right buffer. More...
 
unsigned int GetBackBuffer ()
 Return the OpenGL name of the back left buffer. More...
 
unsigned int GetFrontBuffer ()
 Return the OpenGL name of the front left buffer. More...
 
virtual vtkMTimeType GetContextCreationTime ()
 Get the time when the OpenGL context was created. More...
 
virtual vtkOpenGLShaderCacheGetShaderCache ()
 Returns an Shader Cache object. More...
 
virtual unsigned int GetFrameBufferObject ()
 Returns the current default FBO (0 when OffScreenRendering is inactive). More...
 
vtkTextureUnitManagerGetTextureUnitManager ()
 Returns its texture unit manager object. More...
 
virtual void WaitForCompletion ()
 Block the thread until the actual rendering is finished(). More...
 
virtual void DrawPixels (int x1, int y1, int x2, int y2, int numComponents, int dataType, void *data)
 Replacement for the old glDrawPixels function. More...
 
virtual void DrawPixels (int dstXmin, int dstYmin, int dstXmax, int dstYmax, int srcXmin, int srcYmin, int srcXmax, int srcYmax, int srcWidth, int srcHeight, int numComponents, int dataType, void *data)
 Replacement for the old glDrawPixels function, but it allows for scaling the data and using only part of the texture. More...
 
virtual void DrawPixels (int srcWidth, int srcHeight, int numComponents, int dataType, void *data)
 Replacement for the old glDrawPixels function. More...
 
virtual float GetMaximumHardwareLineWidth ()
 Return the largest line width supported by the hardware. More...
 
virtual bool IsPointSpriteBugPresent ()
 Returns true if driver has an EGL/OpenGL bug that makes vtkChartsCoreCxx-TestChartDoubleColors and other tests to fail because point sprites don't work correctly (gl_PointCoord is undefined) unless glEnable(GL_POINT_SPRITE) More...
 
int GetDefaultTextureInternalFormat (int vtktype, int numComponents, bool needInteger, bool needFloat)
 Get a mapping of vtk data types to native texture formats for this window we put this on the RenderWindow so that every texture does not have to build these structures themselves. More...
 
std::string GetOpenGLSupportMessage ()
 Return a message profiding additional details about the results of calling SupportsOpenGL() This can be used to retrieve more specifics about what failed. More...
 
virtual int SetUseOffScreenBuffers (bool offScreen)
 Create and bind offscreen rendering buffers without destroying the current OpenGL context. More...
 
virtual bool GetUseOffScreenBuffers ()
 
void RegisterGraphicsResources (vtkGenericOpenGLResourceFreeCallback *cb)
 
void UnregisterGraphicsResources (vtkGenericOpenGLResourceFreeCallback *cb)
 
- Public Member Functions inherited from vtkRenderWindow
vtkRenderWindowNewInstance () const
 
virtual void AddRenderer (vtkRenderer *)
 Add a renderer to the list of renderers. More...
 
void RemoveRenderer (vtkRenderer *)
 Remove a renderer from the list of renderers. More...
 
int HasRenderer (vtkRenderer *)
 Query if a renderer is in the list of renderers. More...
 
vtkRendererCollectionGetRenderers ()
 Return the collection of renderers in the render window. More...
 
void CaptureGL2PSSpecialProps (vtkCollection *specialProps)
 The GL2PS exporter must handle certain props in a special way (e.g. More...
 
virtual int GetCapturingGL2PSSpecialProps ()
 Returns true if the render process is capturing text actors. More...
 
virtual void Render ()
 Ask each renderer owned by this RenderWindow to render its image and synchronize this process. More...
 
virtual void CopyResultFrame ()
 Performed at the end of the rendering process to generate image. More...
 
virtual vtkRenderWindowInteractorMakeRenderWindowInteractor ()
 Create an interactor to control renderers in this window. More...
 
virtual int GetCurrentCursor ()
 
virtual int GetFullScreen ()
 
virtual void FullScreenOn ()
 
virtual void FullScreenOff ()
 
virtual void SetBorders (int)
 Turn on/off window manager borders. More...
 
virtual int GetBorders ()
 
virtual void BordersOn ()
 
virtual void BordersOff ()
 
virtual int GetStereoCapableWindow ()
 Prescribe that the window be created in a stereo-capable mode. More...
 
virtual void StereoCapableWindowOn ()
 
virtual void StereoCapableWindowOff ()
 
virtual int GetStereoRender ()
 Turn on/off stereo rendering. More...
 
void SetStereoRender (int stereo)
 
virtual void StereoRenderOn ()
 
virtual void StereoRenderOff ()
 
virtual void SetAlphaBitPlanes (int)
 Turn on/off the use of alpha bitplanes. More...
 
virtual int GetAlphaBitPlanes ()
 
virtual void AlphaBitPlanesOn ()
 
virtual void AlphaBitPlanesOff ()
 
virtual void SetPointSmoothing (int)
 Turn on/off point smoothing. More...
 
virtual int GetPointSmoothing ()
 
virtual void PointSmoothingOn ()
 
virtual void PointSmoothingOff ()
 
virtual void SetLineSmoothing (int)
 Turn on/off line smoothing. More...
 
virtual int GetLineSmoothing ()
 
virtual void LineSmoothingOn ()
 
virtual void LineSmoothingOff ()
 
virtual void SetPolygonSmoothing (int)
 Turn on/off polygon smoothing. More...
 
virtual int GetPolygonSmoothing ()
 
virtual void PolygonSmoothingOn ()
 
virtual void PolygonSmoothingOff ()
 
virtual int GetStereoType ()
 Set/Get what type of stereo rendering to use. More...
 
virtual void SetStereoType (int)
 
void SetStereoTypeToCrystalEyes ()
 
void SetStereoTypeToRedBlue ()
 
void SetStereoTypeToInterlaced ()
 
void SetStereoTypeToLeft ()
 
void SetStereoTypeToRight ()
 
void SetStereoTypeToDresden ()
 
void SetStereoTypeToAnaglyph ()
 
void SetStereoTypeToCheckerboard ()
 
void SetStereoTypeToSplitViewportHorizontal ()
 
void SetStereoTypeToFake ()
 
const char * GetStereoTypeAsString ()
 
virtual void StereoMidpoint ()
 Intermediate method performs operations required between the rendering of the left and right eye. More...
 
virtual void StereoRenderComplete ()
 Handles work required once both views have been rendered when using stereo rendering. More...
 
virtual void SetAnaglyphColorSaturation (float)
 Set/get the anaglyph color saturation factor. More...
 
virtual float GetAnaglyphColorSaturation ()
 
virtual void SetAnaglyphColorMask (int, int)
 Set/get the anaglyph color mask values. More...
 
void SetAnaglyphColorMask (int[2])
 
virtual intGetAnaglyphColorMask ()
 
virtual void GetAnaglyphColorMask (int data[2])
 
virtual void SetSwapBuffers (int)
 Turn on/off buffer swapping between images. More...
 
virtual int GetSwapBuffers ()
 
virtual void SwapBuffersOn ()
 
virtual void SwapBuffersOff ()
 
float GetZbufferDataAtPoint (int x, int y)
 
virtual int GetAAFrames ()
 Set the number of frames for doing antialiasing. More...
 
virtual void SetAAFrames (int)
 
virtual int GetFDFrames ()
 Set the number of frames for doing focal depth. More...
 
virtual void SetFDFrames (int fdFrames)
 
virtual int GetUseConstantFDOffsets ()
 Turn on/off using constant offsets for focal depth rendering. More...
 
virtual void SetUseConstantFDOffsets (int)
 
virtual int GetSubFrames ()
 Set the number of sub frames for doing motion blur. More...
 
virtual void SetSubFrames (int subFrames)
 
virtual int GetNeverRendered ()
 This flag is set if the window hasn't rendered since it was created. More...
 
virtual int GetAbortRender ()
 This is a flag that can be set to interrupt a rendering that is in progress. More...
 
virtual void SetAbortRender (int)
 
virtual int GetInAbortCheck ()
 
virtual void SetInAbortCheck (int)
 
virtual int CheckAbortStatus ()
 
virtual int GetIsPicking ()
 
virtual void SetIsPicking (int)
 
virtual void IsPickingOn ()
 
virtual void IsPickingOff ()
 
virtual int CheckInRenderStatus ()
 Are we rendering at the moment. More...
 
virtual void ClearInRenderStatus ()
 Clear status (after an exception was thrown for example) More...
 
virtual void SetDesiredUpdateRate (double)
 Set/Get the desired update rate. More...
 
virtual double GetDesiredUpdateRate ()
 
virtual int GetNumberOfLayers ()
 Get the number of layers for renderers. More...
 
virtual void SetNumberOfLayers (int)
 
virtual vtkRenderWindowInteractorGetInteractor ()
 Get the interactor associated with this render window. More...
 
void SetInteractor (vtkRenderWindowInteractor *)
 Set the interactor to the render window. More...
 
virtual void UnRegister (vtkObjectBase *o)
 This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. More...
 
virtual bool IsDrawable ()
 Test if the window has a valid drawable. More...
 
virtual void SetForceMakeCurrent ()
 If called, allow MakeCurrent() to skip cache-check when called. More...
 
virtual vtkPainterDeviceAdapterGetPainterDeviceAdapter ()
 Get the vtkPainterDeviceAdapter which can be used to paint on this render window. More...
 
virtual void SetMultiSamples (int)
 Set / Get the number of multisamples to use for hardware antialiasing. More...
 
virtual int GetMultiSamples ()
 
virtual void SetStencilCapable (int)
 Set / Get the availability of the stencil buffer. More...
 
virtual int GetStencilCapable ()
 
virtual void StencilCapableOn ()
 
virtual void StencilCapableOff ()
 
virtual void SetDeviceIndex (int)
 If there are several graphics card installed on a system, this index can be used to specify which card you want to render to. More...
 
virtual int GetDeviceIndex ()
 
virtual int GetNumberOfDevices ()
 Returns the number of devices (graphics cards) on a system. More...
 
- Public Member Functions inherited from vtkWindow
vtkWindowNewInstance () const
 
intGetActualSize ()
 GetSize() returns the size * this->TileScale, whereas this method returns the size without multiplying with the tile scale. More...
 
virtual void SetMapped (int)
 Keep track of whether the rendering window has been mapped to screen. More...
 
virtual int GetMapped ()
 
virtual void MappedOn ()
 
virtual void MappedOff ()
 
virtual void SetErase (int)
 Turn on/off erasing the screen between images. More...
 
virtual int GetErase ()
 
virtual void EraseOn ()
 
virtual void EraseOff ()
 
virtual void SetDoubleBuffer (int)
 Keep track of whether double buffering is on or off. More...
 
virtual int GetDoubleBuffer ()
 
virtual void DoubleBufferOn ()
 
virtual void DoubleBufferOff ()
 
virtual char * GetWindowName ()
 Get name of rendering window. More...
 
virtual int GetDPI ()
 Return a best estimate to the dots per inch of the display device being rendered (or printed). More...
 
virtual void SetDPI (int)
 
virtual int GetOffScreenRendering ()
 
virtual void OffScreenRenderingOn ()
 
virtual void OffScreenRenderingOff ()
 
virtual void SetTileScale (int, int)
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
void SetTileScale (int[2])
 
virtual intGetTileScale ()
 
virtual void GetTileScale (int &, int &)
 
virtual void GetTileScale (int[2])
 
void SetTileScale (int s)
 
virtual void SetTileViewport (double, double, double, double)
 
virtual void SetTileViewport (double[4])
 
virtual doubleGetTileViewport ()
 
virtual void GetTileViewport (double &, double &, double &, double &)
 
virtual void GetTileViewport (double[4])
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
virtual vtkMTimeType GetMTime ()
 Return this object's modified time. More...
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 
vtkCommandGetCommand (unsigned long tag)
 
void RemoveObserver (vtkCommand *)
 
void RemoveObservers (unsigned long event, vtkCommand *)
 
void RemoveObservers (const char *event, vtkCommand *)
 
int HasObserver (unsigned long event, vtkCommand *)
 
int HasObserver (const char *event, vtkCommand *)
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 

Static Public Member Functions

static vtkWin32OpenGLRenderWindowNew ()
 
static int IsTypeOf (const char *type)
 
static vtkWin32OpenGLRenderWindowSafeDownCast (vtkObjectBase *o)
 
static vtkWin32OpenGLRenderWindowNew ()
 
static int IsTypeOf (const char *type)
 
static vtkWin32OpenGLRenderWindowSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkOpenGLRenderWindow
static int IsTypeOf (const char *type)
 
static vtkOpenGLRenderWindowSafeDownCast (vtkObjectBase *o)
 
static void SetGlobalMaximumNumberOfMultiSamples (int val)
 Set/Get the maximum number of multisamples. More...
 
static int GetGlobalMaximumNumberOfMultiSamples ()
 
static int IsTypeOf (const char *type)
 
static vtkOpenGLRenderWindowSafeDownCast (vtkObjectBase *o)
 
static void SetGlobalMaximumNumberOfMultiSamples (int val)
 Set/Get the maximum number of multisamples. More...
 
static int GetGlobalMaximumNumberOfMultiSamples ()
 
static bool GetContextSupportsOpenGL32 ()
 Get if the context includes opengl core profile 3.2 support. More...
 
- Static Public Member Functions inherited from vtkRenderWindow
static int IsTypeOf (const char *type)
 
static vtkRenderWindowSafeDownCast (vtkObjectBase *o)
 
static vtkRenderWindowNew ()
 Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on. More...
 
static const char * GetRenderLibrary ()
 What rendering library has the user requested. More...
 
- Static Public Member Functions inherited from vtkWindow
static int IsTypeOf (const char *type)
 
static vtkWindowSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 
static void GlobalWarningDisplayOff ()
 
static int GetGlobalWarningDisplay ()
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkWin32OpenGLRenderWindow ()
 
 ~vtkWin32OpenGLRenderWindow ()
 
virtual LRESULT MessageProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
 
void ResizeWhileOffscreen (int xsize, int ysize)
 
virtual void CreateAWindow ()
 Create a not-off-screen window. More...
 
virtual void DestroyWindow ()
 Destroy a not-off-screen window. More...
 
void InitializeApplication ()
 
void CleanUpOffScreenRendering (void)
 
void CreateOffScreenDC (int xsize, int ysize, HDC aHdc)
 
void CreateOffScreenDC (HBITMAP hbmp, HDC aHdc)
 
void CreateOffScreenWindow (int width, int height)
 
void SaveScreenRendering ()
 
void CleanUpRenderers ()
 
virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkWin32OpenGLRenderWindow ()
 
 ~vtkWin32OpenGLRenderWindow ()
 
virtual LRESULT MessageProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
 
void ResizeWhileOffscreen (int xsize, int ysize)
 
virtual void CreateAWindow ()
 Create a not-off-screen window. More...
 
virtual void DestroyWindow ()
 Destroy a not-off-screen window. More...
 
void InitializeApplication ()
 
void CleanUpOffScreenRendering (void)
 
void CreateOffScreenWindow (int width, int height)
 
void CleanUpRenderers ()
 
void VTKRegisterClass ()
 
- Protected Member Functions inherited from vtkOpenGLRenderWindow
 vtkOpenGLRenderWindow ()
 
 ~vtkOpenGLRenderWindow ()
 
int GetPixelData (int x, int y, int x2, int y2, int front, unsigned char *data)
 
int GetRGBAPixelData (int x, int y, int x2, int y2, int front, float *data)
 
int GetRGBACharPixelData (int x, int y, int x2, int y2, int front, unsigned char *data)
 
int CreateHardwareOffScreenWindow (int width, int height)
 Create an offScreen window based on OpenGL framebuffer extension. More...
 
int CreateHardwareOffScreenBuffers (int width, int height, bool bind=false)
 
void BindHardwareOffScreenBuffers ()
 
void DestroyHardwareOffScreenWindow ()
 Destroy an offscreen window based on OpenGL framebuffer extension. More...
 
void UnbindHardwareOffScreenBuffers ()
 
void DestroyHardwareOffScreenBuffers ()
 
void SetTextureUnitManager (vtkTextureUnitManager *textureUnitManager)
 Set the texture unit manager. More...
 
 vtkOpenGLRenderWindow ()
 
 ~vtkOpenGLRenderWindow ()
 
void InitializeTextureInternalFormats ()
 
virtual int GetPixelData (int x, int y, int x2, int y2, int front, unsigned char *data)
 
int GetRGBAPixelData (int x, int y, int x2, int y2, int front, float *data)
 
int GetRGBACharPixelData (int x, int y, int x2, int y2, int front, unsigned char *data)
 
int CreateHardwareOffScreenWindow (int width, int height)
 Create an offScreen window based on OpenGL framebuffer extension. More...
 
int CreateHardwareOffScreenBuffers (int width, int height, bool bind=false)
 
void BindHardwareOffScreenBuffers ()
 
void DestroyHardwareOffScreenWindow ()
 Destroy an offscreen window based on OpenGL framebuffer extension. More...
 
void UnbindHardwareOffScreenBuffers ()
 
void DestroyHardwareOffScreenBuffers ()
 
virtual void ReleaseGraphicsResources (vtkRenderWindow *)
 Free up any graphics resources associated with this window a value of NULL means the context may already be destroyed. More...
 
void SetTextureUnitManager (vtkTextureUnitManager *textureUnitManager)
 Set the texture unit manager. More...
 
void SaveGLState ()
 Query and save OpenGL state. More...
 
void RestoreGLState ()
 Restore OpenGL state at end of the rendering. More...
 
- Protected Member Functions inherited from vtkRenderWindow
 vtkRenderWindow ()
 
 ~vtkRenderWindow ()
 
virtual void DoStereoRender ()
 
virtual void DoFDRender ()
 
virtual void DoAARender ()
 
- Protected Member Functions inherited from vtkWindow
 vtkWindow ()
 
 ~vtkWindow () override
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Static Protected Member Functions

static LRESULT APIENTRY WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
 
static LRESULT APIENTRY WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
 

Protected Attributes

HINSTANCE ApplicationInstance
 
HPALETTE Palette
 
HPALETTE OldPalette
 
HGLRC ContextId
 
HDC DeviceContext
 
BOOL MFChandledWindow
 
HWND WindowId
 
HWND ParentId
 
HWND NextWindowId
 
int OwnWindow
 
int ScreenSize [2]
 
BITMAPINFO MemoryDataHeader
 
HBITMAP MemoryBuffer
 
unsigned char * MemoryData
 
HDC MemoryHdc
 
int ScreenMapped
 
int ScreenWindowSize [2]
 
HDC ScreenDeviceContext
 
int ScreenDoubleBuffer
 
HGLRC ScreenContextId
 
int CreatingOffScreenWindow
 
int CursorHidden
 
int ForceMakeCurrent
 
char * Capabilities
 
int WindowIdReferenceCount
 
std::stack< HGLRC > ContextStack
 
std::stack< HDC > DCStack
 
- Protected Attributes inherited from vtkOpenGLRenderWindow
long OldMonitorSetting
 
vtkIdListTextureResourceIds
 
int OffScreenUseFrameBuffer
 Flag telling if a framebuffer-based offscreen is currently in use. More...
 
int NumberOfFrameBuffers
 Variables used by the framebuffer-based offscreen method. More...
 
unsigned int TextureObjects [4]
 
unsigned int FrameBufferObject
 
unsigned int DepthRenderBufferObject
 
int HardwareBufferSize [2]
 
bool HardwareOffScreenBuffersBind
 
unsigned int BackLeftBuffer
 
unsigned int BackRightBuffer
 
unsigned int FrontLeftBuffer
 
unsigned int FrontRightBuffer
 
unsigned int FrontBuffer
 
unsigned int BackBuffer
 
int OwnContext
 Flag telling if the context has been created here or was inherited. More...
 
vtkTimeStamp ContextCreationTime
 
vtkTextureUnitManagerTextureUnitManager
 
vtkOpenGLShaderCacheShaderCache
 
bool OpenGLSupportTested
 
int OpenGLSupportResult
 
std::string OpenGLSupportMessage
 
int TextureInternalFormats [VTK_UNICODE_STRING][3][5]
 
std::map< const vtkTextureObject *, intTextureResourceIds
 
std::map< std::string, intGLStateIntegers
 
unsigned int LastGraphicError
 
vtkTextureObjectDrawPixelsTextureObject
 
bool Initialized
 
float MaximumHardwareLineWidth
 
- Protected Attributes inherited from vtkRenderWindow
vtkPainterDeviceAdapterPainterDeviceAdapter
 
vtkRendererCollectionRenderers
 
int Borders
 
int FullScreen
 
int OldScreen [5]
 
int PointSmoothing
 
int LineSmoothing
 
int PolygonSmoothing
 
int StereoRender
 
int StereoType
 
int StereoStatus
 
int StereoCapableWindow
 
int AlphaBitPlanes
 
vtkRenderWindowInteractorInteractor
 
unsigned char * StereoBuffer
 
floatAccumulationBuffer
 
unsigned int AccumulationBufferSize
 
int AAFrames
 
int FDFrames
 
int UseConstantFDOffsets
 
doubleConstantFDOffsets [2]
 
int SubFrames
 
int CurrentSubFrame
 
unsigned char * ResultFrame
 
int SwapBuffers
 
double DesiredUpdateRate
 
int AbortRender
 
int InAbortCheck
 
int InRender
 
int NeverRendered
 
int NumberOfLayers
 
int CurrentCursor
 
int IsPicking
 
float AnaglyphColorSaturation
 
int AnaglyphColorMask [2]
 
int MultiSamples
 
int StencilCapable
 
int CapturingGL2PSSpecialProps
 
int DeviceIndex
 
double AbortCheckTime
 The universal time since the last abort check occurred. More...
 
- Protected Attributes inherited from vtkWindow
int OffScreenRendering
 
char * WindowName
 
int Size [2]
 
int Position [2]
 
int Mapped
 
int Erase
 
int DoubleBuffer
 
int DPI
 
double TileViewport [4]
 
int TileSize [2]
 
int TileScale [2]
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Additional Inherited Members

- Public Attributes inherited from vtkOpenGLRenderWindow
std::set< vtkGenericOpenGLResourceFreeCallback * > Resources
 

Detailed Description

OpenGL rendering window.

vtkWin32OpenGLRenderWindow is a concrete implementation of the abstract class vtkRenderWindow. vtkWin32OpenGLRenderer interfaces to the standard OpenGL graphics library in the Windows environment.

Tests:
vtkWin32OpenGLRenderWindow (Tests)

Definition at line 35 of file vtkWin32OpenGLRenderWindow.h.

Member Typedef Documentation

◆ Superclass [1/2]

Definition at line 39 of file vtkWin32OpenGLRenderWindow.h.

◆ Superclass [2/2]

Definition at line 39 of file vtkWin32OpenGLRenderWindow.h.

Constructor & Destructor Documentation

◆ vtkWin32OpenGLRenderWindow() [1/2]

vtkWin32OpenGLRenderWindow::vtkWin32OpenGLRenderWindow ( )
protected

◆ ~vtkWin32OpenGLRenderWindow() [1/2]

vtkWin32OpenGLRenderWindow::~vtkWin32OpenGLRenderWindow ( )
protected

◆ vtkWin32OpenGLRenderWindow() [2/2]

vtkWin32OpenGLRenderWindow::vtkWin32OpenGLRenderWindow ( )
protected

◆ ~vtkWin32OpenGLRenderWindow() [2/2]

vtkWin32OpenGLRenderWindow::~vtkWin32OpenGLRenderWindow ( )
protected

Member Function Documentation

◆ New() [1/2]

static vtkWin32OpenGLRenderWindow* vtkWin32OpenGLRenderWindow::New ( )
static

◆ IsTypeOf() [1/2]

static int vtkWin32OpenGLRenderWindow::IsTypeOf ( const char *  type)
static

◆ IsA() [1/2]

virtual int vtkWin32OpenGLRenderWindow::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkOpenGLRenderWindow.

◆ SafeDownCast() [1/2]

static vtkWin32OpenGLRenderWindow* vtkWin32OpenGLRenderWindow::SafeDownCast ( vtkObjectBase o)
static

◆ NewInstanceInternal() [1/2]

virtual vtkObjectBase* vtkWin32OpenGLRenderWindow::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkOpenGLRenderWindow.

◆ NewInstance() [1/2]

vtkWin32OpenGLRenderWindow* vtkWin32OpenGLRenderWindow::NewInstance ( ) const

◆ PrintSelf() [1/2]

void vtkWin32OpenGLRenderWindow::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkOpenGLRenderWindow.

◆ Start() [1/2]

virtual void vtkWin32OpenGLRenderWindow::Start ( void  )
virtual

Begin the rendering process.

Implements vtkRenderWindow.

◆ Frame() [1/2]

void vtkWin32OpenGLRenderWindow::Frame ( void  )
virtual

End the rendering process and display the image.

Implements vtkRenderWindow.

◆ WindowInitialize() [1/2]

virtual void vtkWin32OpenGLRenderWindow::WindowInitialize ( void  )
virtual

Create the window.

◆ Initialize() [1/2]

virtual void vtkWin32OpenGLRenderWindow::Initialize ( void  )
virtual

Initialize the rendering window.

This will setup all system-specific resources. This method and Finalize() must be symmetric and it should be possible to call them multiple times, even changing WindowId in-between. This is what WindowRemap does.

Reimplemented from vtkOpenGLRenderWindow.

◆ Finalize() [1/2]

virtual void vtkWin32OpenGLRenderWindow::Finalize ( void  )
virtual

Finalize the rendering window.

This will shutdown all system-specific resources. After having called this, it should be possible to destroy a window that was used for a SetWindowId() call without any ill effects.

Implements vtkRenderWindow.

◆ SetFullScreen() [1/2]

virtual void vtkWin32OpenGLRenderWindow::SetFullScreen ( int  )
virtual

Change the window to fill the entire screen.

Implements vtkRenderWindow.

◆ WindowRemap() [1/2]

virtual void vtkWin32OpenGLRenderWindow::WindowRemap ( void  )
virtual

Remap the window.

Implements vtkRenderWindow.

◆ PrefFullScreen() [1/2]

virtual void vtkWin32OpenGLRenderWindow::PrefFullScreen ( void  )
virtual

Set the preferred window size to full screen.

◆ SetSize() [1/4]

virtual void vtkWin32OpenGLRenderWindow::SetSize ( int  width,
int  height 
)
virtual

Set the size of the window in pixels.

Reimplemented from vtkOpenGLRenderWindow.

◆ SetSize() [2/4]

virtual void vtkWin32OpenGLRenderWindow::SetSize ( int  a[2])
inlinevirtual

Set the size of the window in screen coordinates in pixels.

Reimplemented from vtkOpenGLRenderWindow.

Definition at line 91 of file vtkWin32OpenGLRenderWindow.h.

◆ GetSize() [1/2]

virtual int* vtkWin32OpenGLRenderWindow::GetSize ( )
virtual

Get the current size of the window in pixels.

Reimplemented from vtkWindow.

◆ SetPosition() [1/4]

virtual void vtkWin32OpenGLRenderWindow::SetPosition ( int  x,
int  y 
)
virtual

Set the position of the window.

Reimplemented from vtkWindow.

◆ SetPosition() [2/4]

virtual void vtkWin32OpenGLRenderWindow::SetPosition ( int  a[2])
inlinevirtual

Reimplemented from vtkWindow.

Definition at line 102 of file vtkWin32OpenGLRenderWindow.h.

◆ GetScreenSize() [1/2]

virtual int* vtkWin32OpenGLRenderWindow::GetScreenSize ( )
virtual

Get the current size of the screen in pixels.

Implements vtkWindow.

◆ GetPosition() [1/2]

virtual int* vtkWin32OpenGLRenderWindow::GetPosition ( )
virtual

Get the position in screen coordinates of the window.

Reimplemented from vtkWindow.

◆ SetWindowName() [1/2]

virtual void vtkWin32OpenGLRenderWindow::SetWindowName ( const char *  )
virtual

Set the name of the window.

This appears at the top of the window normally.

Reimplemented from vtkWindow.

◆ SetWindowInfo() [1/2]

void vtkWin32OpenGLRenderWindow::SetWindowInfo ( char *  )
virtual

Set this RenderWindow's window id to a pre-existing window.

Implements vtkRenderWindow.

◆ SetNextWindowInfo() [1/2]

void vtkWin32OpenGLRenderWindow::SetNextWindowInfo ( char *  )
virtual

Sets the WindowInfo that will be used after a WindowRemap.

Implements vtkRenderWindow.

◆ SetParentInfo() [1/2]

void vtkWin32OpenGLRenderWindow::SetParentInfo ( char *  )
virtual

Sets the HWND id of the window that WILL BE created.

Implements vtkRenderWindow.

◆ GetGenericDisplayId() [1/2]

virtual void* vtkWin32OpenGLRenderWindow::GetGenericDisplayId ( )
inlinevirtual

Implements vtkRenderWindow.

Definition at line 135 of file vtkWin32OpenGLRenderWindow.h.

◆ GetGenericWindowId() [1/2]

virtual void* vtkWin32OpenGLRenderWindow::GetGenericWindowId ( )
inlinevirtual

Implements vtkRenderWindow.

Definition at line 136 of file vtkWin32OpenGLRenderWindow.h.

◆ GetGenericParentId() [1/2]

virtual void* vtkWin32OpenGLRenderWindow::GetGenericParentId ( )
inlinevirtual

Implements vtkRenderWindow.

Definition at line 137 of file vtkWin32OpenGLRenderWindow.h.

◆ GetGenericContext() [1/2]

virtual void* vtkWin32OpenGLRenderWindow::GetGenericContext ( )
inlinevirtual

Implements vtkRenderWindow.

Definition at line 138 of file vtkWin32OpenGLRenderWindow.h.

◆ GetGenericDrawable() [1/2]

virtual void* vtkWin32OpenGLRenderWindow::GetGenericDrawable ( )
inlinevirtual

Implements vtkRenderWindow.

Definition at line 139 of file vtkWin32OpenGLRenderWindow.h.

◆ SetDisplayId() [1/2]

virtual void vtkWin32OpenGLRenderWindow::SetDisplayId ( void *  )
virtual

Dummy stubs for vtkWindow API.

Implements vtkRenderWindow.

◆ GetWindowId() [1/2]

virtual HWND vtkWin32OpenGLRenderWindow::GetWindowId ( )
virtual

Get the window id.

◆ SetWindowId() [1/4]

virtual void vtkWin32OpenGLRenderWindow::SetWindowId ( HWND  )
virtual

Set the window id to a pre-existing window.

◆ SetWindowId() [2/4]

void vtkWin32OpenGLRenderWindow::SetWindowId ( void *  foo)
inlinevirtual

Implements vtkRenderWindow.

Definition at line 151 of file vtkWin32OpenGLRenderWindow.h.

◆ InitializeFromCurrentContext() [1/2]

virtual bool vtkWin32OpenGLRenderWindow::InitializeFromCurrentContext ( )
virtual

Initialize the render window from the information associated with the currently activated OpenGL context.

Reimplemented from vtkRenderWindow.

◆ SetParentId() [1/4]

virtual void vtkWin32OpenGLRenderWindow::SetParentId ( HWND  )
virtual

Set the window's parent id to a pre-existing window.

◆ SetParentId() [2/4]

void vtkWin32OpenGLRenderWindow::SetParentId ( void *  foo)
inlinevirtual

Implements vtkRenderWindow.

Definition at line 163 of file vtkWin32OpenGLRenderWindow.h.

◆ SetContextId() [1/2]

void vtkWin32OpenGLRenderWindow::SetContextId ( HGLRC  )

Set the window's context id.

◆ SetDeviceContext() [1/2]

void vtkWin32OpenGLRenderWindow::SetDeviceContext ( HDC  )

Set the window's device context.

◆ SetNextWindowId() [1/4]

virtual void vtkWin32OpenGLRenderWindow::SetNextWindowId ( HWND  )
virtual

Set the window id of the new window once a WindowRemap is done.

◆ SetNextWindowId() [2/4]

virtual void vtkWin32OpenGLRenderWindow::SetNextWindowId ( void *  arg)
virtual

Set the window id of the new window once a WindowRemap is done.

This is the generic prototype as required by the vtkRenderWindow parent.

Implements vtkRenderWindow.

◆ SetStereoCapableWindow() [1/2]

virtual void vtkWin32OpenGLRenderWindow::SetStereoCapableWindow ( int  capable)
virtual

Prescribe that the window be created in a stereo-capable mode.

This method must be called before the window is realized. This method overrides the superclass method since this class can actually check whether the window has been realized yet.

Reimplemented from vtkRenderWindow.

◆ MakeCurrent() [1/2]

void vtkWin32OpenGLRenderWindow::MakeCurrent ( )
virtual

Make this windows OpenGL context the current context.

Implements vtkRenderWindow.

◆ IsCurrent() [1/2]

virtual bool vtkWin32OpenGLRenderWindow::IsCurrent ( )
virtual

Tells if this window is the current OpenGL context for the calling thread.

Implements vtkRenderWindow.

◆ ReportCapabilities() [1/2]

const char* vtkWin32OpenGLRenderWindow::ReportCapabilities ( )
virtual

Get report of capabilities for the render window.

Reimplemented from vtkRenderWindow.

◆ SupportsOpenGL()

int vtkWin32OpenGLRenderWindow::SupportsOpenGL ( )
virtual

Does this render window support OpenGL? 0-false, 1-true.

Reimplemented from vtkOpenGLRenderWindow.

◆ IsDirect() [1/2]

int vtkWin32OpenGLRenderWindow::IsDirect ( )
virtual

Is this render window using hardware acceleration? 0-false, 1-true.

Reimplemented from vtkRenderWindow.

◆ GetEventPending() [1/2]

virtual int vtkWin32OpenGLRenderWindow::GetEventPending ( )
virtual

Check to see if a mouse button has been pressed or mouse wheel activated.

All other events are ignored by this method. This is a useful check to abort a long render.

Implements vtkRenderWindow.

◆ SetupMemoryRendering() [1/2]

void vtkWin32OpenGLRenderWindow::SetupMemoryRendering ( int  x,
int  y,
HDC  prn 
)

These methods can be used by MFC applications to support print preview and printing, or more general rendering into memory.

◆ SetupMemoryRendering() [2/2]

void vtkWin32OpenGLRenderWindow::SetupMemoryRendering ( HBITMAP  hbmp)

◆ ResumeScreenRendering()

void vtkWin32OpenGLRenderWindow::ResumeScreenRendering ( void  )

◆ GetMemoryDC()

HDC vtkWin32OpenGLRenderWindow::GetMemoryDC ( )

◆ GetMemoryData()

unsigned char* vtkWin32OpenGLRenderWindow::GetMemoryData ( )
inline

Definition at line 237 of file vtkWin32OpenGLRenderWindow.h.

◆ SetupPalette() [1/2]

virtual void vtkWin32OpenGLRenderWindow::SetupPalette ( HDC  hDC)
virtual

Initialize OpenGL for this window.

◆ SetupPixelFormat()

virtual void vtkWin32OpenGLRenderWindow::SetupPixelFormat ( HDC  hDC,
DWORD  dwFlags,
int  debug,
int  bpp = 16,
int  zbpp = 16 
)
virtual

◆ Clean() [1/2]

void vtkWin32OpenGLRenderWindow::Clean ( )

Clean up device contexts, rendering contexts, etc.

◆ HideCursor() [1/2]

void vtkWin32OpenGLRenderWindow::HideCursor ( )
virtual

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.

Implements vtkRenderWindow.

◆ ShowCursor() [1/2]

void vtkWin32OpenGLRenderWindow::ShowCursor ( )
virtual

Implements vtkRenderWindow.

◆ SetCursorPosition() [1/2]

void vtkWin32OpenGLRenderWindow::SetCursorPosition ( int  x,
int  y 
)
virtual

Set cursor position in window (note that (0,0) is the lower left corner).

Reimplemented from vtkRenderWindow.

◆ SetCurrentCursor() [1/2]

virtual void vtkWin32OpenGLRenderWindow::SetCurrentCursor ( int  )
virtual

Change the shape of the cursor.

Reimplemented from vtkRenderWindow.

◆ DetectDPI() [1/2]

virtual bool vtkWin32OpenGLRenderWindow::DetectDPI ( )
virtual

Attempt to detect and set the DPI of the display device by querying the system.

Note that this is not supported on all backends, and this method will return false if the DPI could not be detected. Use GetDPI() to inspect the detected value.

Reimplemented from vtkWindow.

◆ SetOffScreenRendering() [1/2]

virtual void vtkWin32OpenGLRenderWindow::SetOffScreenRendering ( int  offscreen)
virtual

Override the default implementation so that we can actively switch between on and off screen rendering.

Reimplemented from vtkWindow.

◆ MessageProc() [1/2]

virtual LRESULT vtkWin32OpenGLRenderWindow::MessageProc ( HWND  hWnd,
UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
protectedvirtual

◆ WndProc() [1/2]

static LRESULT APIENTRY vtkWin32OpenGLRenderWindow::WndProc ( HWND  hWnd,
UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
staticprotected

◆ ResizeWhileOffscreen() [1/2]

void vtkWin32OpenGLRenderWindow::ResizeWhileOffscreen ( int  xsize,
int  ysize 
)
protected

◆ CreateAWindow() [1/2]

virtual void vtkWin32OpenGLRenderWindow::CreateAWindow ( )
protectedvirtual

Create a not-off-screen window.

Implements vtkOpenGLRenderWindow.

◆ DestroyWindow() [1/2]

virtual void vtkWin32OpenGLRenderWindow::DestroyWindow ( )
protectedvirtual

Destroy a not-off-screen window.

Implements vtkOpenGLRenderWindow.

◆ InitializeApplication() [1/2]

void vtkWin32OpenGLRenderWindow::InitializeApplication ( )
protected

◆ CleanUpOffScreenRendering() [1/2]

void vtkWin32OpenGLRenderWindow::CleanUpOffScreenRendering ( void  )
protected

◆ CreateOffScreenDC() [1/2]

void vtkWin32OpenGLRenderWindow::CreateOffScreenDC ( int  xsize,
int  ysize,
HDC  aHdc 
)
protected

◆ CreateOffScreenDC() [2/2]

void vtkWin32OpenGLRenderWindow::CreateOffScreenDC ( HBITMAP  hbmp,
HDC  aHdc 
)
protected

◆ CreateOffScreenWindow() [1/2]

void vtkWin32OpenGLRenderWindow::CreateOffScreenWindow ( int  width,
int  height 
)
protected

◆ SaveScreenRendering()

void vtkWin32OpenGLRenderWindow::SaveScreenRendering ( )
protected

◆ CleanUpRenderers() [1/2]

void vtkWin32OpenGLRenderWindow::CleanUpRenderers ( )
protected

◆ New() [2/2]

static vtkWin32OpenGLRenderWindow* vtkWin32OpenGLRenderWindow::New ( )
static

◆ IsTypeOf() [2/2]

static int vtkWin32OpenGLRenderWindow::IsTypeOf ( const char *  type)
static

◆ IsA() [2/2]

virtual int vtkWin32OpenGLRenderWindow::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkOpenGLRenderWindow.

◆ SafeDownCast() [2/2]

static vtkWin32OpenGLRenderWindow* vtkWin32OpenGLRenderWindow::SafeDownCast ( vtkObjectBase o)
static

◆ NewInstanceInternal() [2/2]

virtual vtkObjectBase* vtkWin32OpenGLRenderWindow::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkOpenGLRenderWindow.

◆ NewInstance() [2/2]

vtkWin32OpenGLRenderWindow* vtkWin32OpenGLRenderWindow::NewInstance ( ) const

◆ PrintSelf() [2/2]

void vtkWin32OpenGLRenderWindow::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkOpenGLRenderWindow.

◆ Start() [2/2]

virtual void vtkWin32OpenGLRenderWindow::Start ( void  )
virtual

Begin the rendering process.

Implements vtkRenderWindow.

◆ Frame() [2/2]

void vtkWin32OpenGLRenderWindow::Frame ( void  )
virtual

End the rendering process and display the image.

Implements vtkRenderWindow.

◆ WindowInitialize() [2/2]

virtual void vtkWin32OpenGLRenderWindow::WindowInitialize ( void  )
virtual

Create the window.

◆ Initialize() [2/2]

virtual void vtkWin32OpenGLRenderWindow::Initialize ( void  )
virtual

Initialize the rendering window.

This will setup all system-specific resources. This method and Finalize() must be symmetric and it should be possible to call them multiple times, even changing WindowId in-between. This is what WindowRemap does.

Reimplemented from vtkOpenGLRenderWindow.

◆ Finalize() [2/2]

virtual void vtkWin32OpenGLRenderWindow::Finalize ( void  )
virtual

Finalize the rendering window.

This will shutdown all system-specific resources. After having called this, it should be possible to destroy a window that was used for a SetWindowId() call without any ill effects.

Implements vtkRenderWindow.

◆ SetFullScreen() [2/2]

virtual void vtkWin32OpenGLRenderWindow::SetFullScreen ( int  )
virtual

Change the window to fill the entire screen.

Implements vtkRenderWindow.

◆ WindowRemap() [2/2]

virtual void vtkWin32OpenGLRenderWindow::WindowRemap ( void  )
virtual

Remap the window.

Implements vtkRenderWindow.

◆ PrefFullScreen() [2/2]

virtual void vtkWin32OpenGLRenderWindow::PrefFullScreen ( void  )
virtual

Set the preferred window size to full screen.

◆ SetSize() [3/4]

virtual void vtkWin32OpenGLRenderWindow::SetSize ( int  ,
int   
)
virtual

Set the size of the window in pixels.

Reimplemented from vtkOpenGLRenderWindow.

◆ SetSize() [4/4]

virtual void vtkWin32OpenGLRenderWindow::SetSize ( int  a[2])
inlinevirtual

Set the size of the window in screen coordinates in pixels.

Reimplemented from vtkOpenGLRenderWindow.

Definition at line 92 of file vtkWin32OpenGLRenderWindow.h.

◆ GetSize() [2/2]

virtual int* vtkWin32OpenGLRenderWindow::GetSize ( )
virtual

Get the current size of the window in pixels.

Reimplemented from vtkWindow.

◆ SetPosition() [3/4]

virtual void vtkWin32OpenGLRenderWindow::SetPosition ( int  ,
int   
)
virtual

Set the position of the window.

Reimplemented from vtkWindow.

◆ SetPosition() [4/4]

virtual void vtkWin32OpenGLRenderWindow::SetPosition ( int  a[2])
inlinevirtual

Reimplemented from vtkWindow.

Definition at line 105 of file vtkWin32OpenGLRenderWindow.h.

◆ GetScreenSize() [2/2]

virtual int* vtkWin32OpenGLRenderWindow::GetScreenSize ( )
virtual

Get the current size of the screen in pixels.

Implements vtkWindow.

◆ GetPosition() [2/2]

virtual int* vtkWin32OpenGLRenderWindow::GetPosition ( )
virtual

Get the position in screen coordinates of the window.

Reimplemented from vtkWindow.

◆ SetWindowName() [2/2]

virtual void vtkWin32OpenGLRenderWindow::SetWindowName ( const char *  )
virtual

Set the name of the window.

This appears at the top of the window normally.

Reimplemented from vtkWindow.

◆ SetWindowInfo() [2/2]

void vtkWin32OpenGLRenderWindow::SetWindowInfo ( char *  )
virtual

Set this RenderWindow's window id to a pre-existing window.

Implements vtkRenderWindow.

◆ SetNextWindowInfo() [2/2]

void vtkWin32OpenGLRenderWindow::SetNextWindowInfo ( char *  )
virtual

Sets the WindowInfo that will be used after a WindowRemap.

Implements vtkRenderWindow.

◆ SetParentInfo() [2/2]

void vtkWin32OpenGLRenderWindow::SetParentInfo ( char *  )
virtual

Sets the HWND id of the window that WILL BE created.

Implements vtkRenderWindow.

◆ GetGenericDisplayId() [2/2]

virtual void* vtkWin32OpenGLRenderWindow::GetGenericDisplayId ( )
inlinevirtual

Implements vtkRenderWindow.

Definition at line 139 of file vtkWin32OpenGLRenderWindow.h.

◆ GetGenericWindowId() [2/2]

virtual void* vtkWin32OpenGLRenderWindow::GetGenericWindowId ( )
inlinevirtual

Implements vtkRenderWindow.

Definition at line 140 of file vtkWin32OpenGLRenderWindow.h.

◆ GetGenericParentId() [2/2]

virtual void* vtkWin32OpenGLRenderWindow::GetGenericParentId ( )
inlinevirtual

Implements vtkRenderWindow.

Definition at line 141 of file vtkWin32OpenGLRenderWindow.h.

◆ GetGenericContext() [2/2]

virtual void* vtkWin32OpenGLRenderWindow::GetGenericContext ( )
inlinevirtual

Implements vtkRenderWindow.

Definition at line 142 of file vtkWin32OpenGLRenderWindow.h.

◆ GetGenericDrawable() [2/2]

virtual void* vtkWin32OpenGLRenderWindow::GetGenericDrawable ( )
inlinevirtual

Implements vtkRenderWindow.

Definition at line 143 of file vtkWin32OpenGLRenderWindow.h.

◆ SetDisplayId() [2/2]

virtual void vtkWin32OpenGLRenderWindow::SetDisplayId ( void *  )
virtual

Dummy stubs for vtkWindow API.

Implements vtkRenderWindow.

◆ GetWindowId() [2/2]

virtual HWND vtkWin32OpenGLRenderWindow::GetWindowId ( )
virtual

Get the window id.

◆ SetWindowId() [3/4]

virtual void vtkWin32OpenGLRenderWindow::SetWindowId ( HWND  )
virtual

Set the window id to a pre-existing window.

◆ SetWindowId() [4/4]

void vtkWin32OpenGLRenderWindow::SetWindowId ( void *  foo)
inlinevirtual

Implements vtkRenderWindow.

Definition at line 156 of file vtkWin32OpenGLRenderWindow.h.

◆ InitializeFromCurrentContext() [2/2]

virtual bool vtkWin32OpenGLRenderWindow::InitializeFromCurrentContext ( )
virtual

Initialize the render window from the information associated with the currently activated OpenGL context.

Reimplemented from vtkRenderWindow.

◆ SetParentId() [3/4]

virtual void vtkWin32OpenGLRenderWindow::SetParentId ( HWND  )
virtual

Set the window's parent id to a pre-existing window.

◆ SetParentId() [4/4]

void vtkWin32OpenGLRenderWindow::SetParentId ( void *  foo)
inlinevirtual

Implements vtkRenderWindow.

Definition at line 170 of file vtkWin32OpenGLRenderWindow.h.

◆ SetContextId() [2/2]

void vtkWin32OpenGLRenderWindow::SetContextId ( HGLRC  )

◆ SetDeviceContext() [2/2]

void vtkWin32OpenGLRenderWindow::SetDeviceContext ( HDC  )

◆ SetNextWindowId() [3/4]

virtual void vtkWin32OpenGLRenderWindow::SetNextWindowId ( HWND  )
virtual

Set the window id of the new window once a WindowRemap is done.

◆ SetNextWindowId() [4/4]

virtual void vtkWin32OpenGLRenderWindow::SetNextWindowId ( void *  arg)
virtual

Set the window id of the new window once a WindowRemap is done.

This is the generic prototype as required by the vtkRenderWindow parent.

Implements vtkRenderWindow.

◆ SetStereoCapableWindow() [2/2]

virtual void vtkWin32OpenGLRenderWindow::SetStereoCapableWindow ( int  capable)
virtual

Prescribe that the window be created in a stereo-capable mode.

This method must be called before the window is realized. This method overrides the superclass method since this class can actually check whether the window has been realized yet.

Reimplemented from vtkRenderWindow.

◆ MakeCurrent() [2/2]

void vtkWin32OpenGLRenderWindow::MakeCurrent ( )
virtual

Make this windows OpenGL context the current context.

Implements vtkRenderWindow.

◆ IsCurrent() [2/2]

virtual bool vtkWin32OpenGLRenderWindow::IsCurrent ( )
virtual

Tells if this window is the current OpenGL context for the calling thread.

Implements vtkRenderWindow.

◆ ReportCapabilities() [2/2]

const char* vtkWin32OpenGLRenderWindow::ReportCapabilities ( )
virtual

Get report of capabilities for the render window.

Reimplemented from vtkRenderWindow.

◆ IsDirect() [2/2]

int vtkWin32OpenGLRenderWindow::IsDirect ( )
virtual

Is this render window using hardware acceleration? 0-false, 1-true.

Reimplemented from vtkRenderWindow.

◆ GetEventPending() [2/2]

virtual int vtkWin32OpenGLRenderWindow::GetEventPending ( )
virtual

Check to see if a mouse button has been pressed or mouse wheel activated.

All other events are ignored by this method. This is a useful check to abort a long render.

Implements vtkRenderWindow.

◆ SetupPalette() [2/2]

virtual void vtkWin32OpenGLRenderWindow::SetupPalette ( HDC  hDC)
virtual

Initialize OpenGL for this window.

◆ SetupPixelFormatPaletteAndContext()

virtual void vtkWin32OpenGLRenderWindow::SetupPixelFormatPaletteAndContext ( HDC  hDC,
DWORD  dwFlags,
int  debug,
int  bpp = 16,
int  zbpp = 16 
)
virtual

◆ Clean() [2/2]

void vtkWin32OpenGLRenderWindow::Clean ( )

Clean up device contexts, rendering contexts, etc.

◆ HideCursor() [2/2]

void vtkWin32OpenGLRenderWindow::HideCursor ( )
virtual

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.

Set cursor position in window (note that (0,0) is the lower left corner).

Implements vtkRenderWindow.

◆ ShowCursor() [2/2]

void vtkWin32OpenGLRenderWindow::ShowCursor ( )
virtual

Implements vtkRenderWindow.

◆ SetCursorPosition() [2/2]

void vtkWin32OpenGLRenderWindow::SetCursorPosition ( int  x,
int  y 
)
virtual

Reimplemented from vtkRenderWindow.

◆ SetCurrentCursor() [2/2]

virtual void vtkWin32OpenGLRenderWindow::SetCurrentCursor ( int  )
virtual

Change the shape of the cursor.

Reimplemented from vtkRenderWindow.

◆ DetectDPI() [2/2]

virtual bool vtkWin32OpenGLRenderWindow::DetectDPI ( )
virtual

Attempt to detect and set the DPI of the display device by querying the system.

Note that this is not supported on all backends, and this method will return false if the DPI could not be detected. Use GetDPI() to inspect the detected value.

Reimplemented from vtkWindow.

◆ SetOffScreenRendering() [2/2]

virtual void vtkWin32OpenGLRenderWindow::SetOffScreenRendering ( int  offscreen)
virtual

Override the default implementation so that we can actively switch between on and off screen rendering.

Reimplemented from vtkWindow.

◆ PushContext()

virtual void vtkWin32OpenGLRenderWindow::PushContext ( )
virtual

Ability to push and pop this window's context as the current context.

The idea being to if needed make this window's context current and when done releasing resources restore the prior context

Reimplemented from vtkOpenGLRenderWindow.

◆ PopContext()

virtual void vtkWin32OpenGLRenderWindow::PopContext ( )
virtual

Reimplemented from vtkOpenGLRenderWindow.

◆ MessageProc() [2/2]

virtual LRESULT vtkWin32OpenGLRenderWindow::MessageProc ( HWND  hWnd,
UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
protectedvirtual

◆ WndProc() [2/2]

static LRESULT APIENTRY vtkWin32OpenGLRenderWindow::WndProc ( HWND  hWnd,
UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
staticprotected

◆ ResizeWhileOffscreen() [2/2]

void vtkWin32OpenGLRenderWindow::ResizeWhileOffscreen ( int  xsize,
int  ysize 
)
protected

◆ CreateAWindow() [2/2]

virtual void vtkWin32OpenGLRenderWindow::CreateAWindow ( )
protectedvirtual

Create a not-off-screen window.

Implements vtkOpenGLRenderWindow.

◆ DestroyWindow() [2/2]

virtual void vtkWin32OpenGLRenderWindow::DestroyWindow ( )
protectedvirtual

Destroy a not-off-screen window.

Implements vtkOpenGLRenderWindow.

◆ InitializeApplication() [2/2]

void vtkWin32OpenGLRenderWindow::InitializeApplication ( )
protected

◆ CleanUpOffScreenRendering() [2/2]

void vtkWin32OpenGLRenderWindow::CleanUpOffScreenRendering ( void  )
protected

◆ CreateOffScreenWindow() [2/2]

void vtkWin32OpenGLRenderWindow::CreateOffScreenWindow ( int  width,
int  height 
)
protected

◆ CleanUpRenderers() [2/2]

void vtkWin32OpenGLRenderWindow::CleanUpRenderers ( )
protected

◆ VTKRegisterClass()

void vtkWin32OpenGLRenderWindow::VTKRegisterClass ( )
protected

Member Data Documentation

◆ ApplicationInstance

HINSTANCE vtkWin32OpenGLRenderWindow::ApplicationInstance
protected

Definition at line 284 of file vtkWin32OpenGLRenderWindow.h.

◆ Palette

HPALETTE vtkWin32OpenGLRenderWindow::Palette
protected

Definition at line 285 of file vtkWin32OpenGLRenderWindow.h.

◆ OldPalette

HPALETTE vtkWin32OpenGLRenderWindow::OldPalette
protected

Definition at line 286 of file vtkWin32OpenGLRenderWindow.h.

◆ ContextId

HGLRC vtkWin32OpenGLRenderWindow::ContextId
protected

Definition at line 287 of file vtkWin32OpenGLRenderWindow.h.

◆ DeviceContext

HDC vtkWin32OpenGLRenderWindow::DeviceContext
protected

Definition at line 288 of file vtkWin32OpenGLRenderWindow.h.

◆ MFChandledWindow

BOOL vtkWin32OpenGLRenderWindow::MFChandledWindow
protected

Definition at line 289 of file vtkWin32OpenGLRenderWindow.h.

◆ WindowId

HWND vtkWin32OpenGLRenderWindow::WindowId
protected

Definition at line 290 of file vtkWin32OpenGLRenderWindow.h.

◆ ParentId

HWND vtkWin32OpenGLRenderWindow::ParentId
protected

Definition at line 291 of file vtkWin32OpenGLRenderWindow.h.

◆ NextWindowId

HWND vtkWin32OpenGLRenderWindow::NextWindowId
protected

Definition at line 292 of file vtkWin32OpenGLRenderWindow.h.

◆ OwnWindow

int vtkWin32OpenGLRenderWindow::OwnWindow
protected

Definition at line 293 of file vtkWin32OpenGLRenderWindow.h.

◆ ScreenSize

int vtkWin32OpenGLRenderWindow::ScreenSize
protected

Definition at line 294 of file vtkWin32OpenGLRenderWindow.h.

◆ MemoryDataHeader

BITMAPINFO vtkWin32OpenGLRenderWindow::MemoryDataHeader
protected

Definition at line 297 of file vtkWin32OpenGLRenderWindow.h.

◆ MemoryBuffer

HBITMAP vtkWin32OpenGLRenderWindow::MemoryBuffer
protected

Definition at line 298 of file vtkWin32OpenGLRenderWindow.h.

◆ MemoryData

unsigned char* vtkWin32OpenGLRenderWindow::MemoryData
protected

Definition at line 299 of file vtkWin32OpenGLRenderWindow.h.

◆ MemoryHdc

HDC vtkWin32OpenGLRenderWindow::MemoryHdc
protected

Definition at line 300 of file vtkWin32OpenGLRenderWindow.h.

◆ ScreenMapped

int vtkWin32OpenGLRenderWindow::ScreenMapped
protected

Definition at line 302 of file vtkWin32OpenGLRenderWindow.h.

◆ ScreenWindowSize

int vtkWin32OpenGLRenderWindow::ScreenWindowSize[2]
protected

Definition at line 303 of file vtkWin32OpenGLRenderWindow.h.

◆ ScreenDeviceContext

HDC vtkWin32OpenGLRenderWindow::ScreenDeviceContext
protected

Definition at line 304 of file vtkWin32OpenGLRenderWindow.h.

◆ ScreenDoubleBuffer

int vtkWin32OpenGLRenderWindow::ScreenDoubleBuffer
protected

Definition at line 305 of file vtkWin32OpenGLRenderWindow.h.

◆ ScreenContextId

HGLRC vtkWin32OpenGLRenderWindow::ScreenContextId
protected

Definition at line 306 of file vtkWin32OpenGLRenderWindow.h.

◆ CreatingOffScreenWindow

int vtkWin32OpenGLRenderWindow::CreatingOffScreenWindow
protected

Definition at line 308 of file vtkWin32OpenGLRenderWindow.h.

◆ CursorHidden

int vtkWin32OpenGLRenderWindow::CursorHidden
protected

Definition at line 317 of file vtkWin32OpenGLRenderWindow.h.

◆ ForceMakeCurrent

int vtkWin32OpenGLRenderWindow::ForceMakeCurrent
protected

Definition at line 318 of file vtkWin32OpenGLRenderWindow.h.

◆ Capabilities

char * vtkWin32OpenGLRenderWindow::Capabilities
protected

Definition at line 320 of file vtkWin32OpenGLRenderWindow.h.

◆ WindowIdReferenceCount

int vtkWin32OpenGLRenderWindow::WindowIdReferenceCount
protected

Definition at line 321 of file vtkWin32OpenGLRenderWindow.h.

◆ ContextStack

std::stack<HGLRC> vtkWin32OpenGLRenderWindow::ContextStack
protected

Definition at line 291 of file vtkWin32OpenGLRenderWindow.h.

◆ DCStack

std::stack<HDC> vtkWin32OpenGLRenderWindow::DCStack
protected

Definition at line 292 of file vtkWin32OpenGLRenderWindow.h.


The documentation for this class was generated from the following file: