Go to the documentation of this file.
41 #ifndef vtkShadowMapPass_h
42 #define vtkShadowMapPass_h
44 #include "vtkRenderingOpenGLModule.h"
52 class vtkShadowMapPassTextures;
53 class vtkShadowMapPassLightCameras;
internal class which encapsulates OpenGL frame buffer object.
a virtual light for 3D rendering
virtual void Render(const vtkRenderState *s)
Perform rendering according to a render state s.
record modification and/or execution time
vtkFrameBufferObject * FrameBufferObject
Graphics resources.
void CheckSupport(vtkOpenGLRenderWindow *w)
Check if shadow mapping is supported by the current OpenGL context.
virtual void SetShadowMapBakerPass(vtkShadowMapBakerPass *shadowMapBakerPass)
Implement a shadow mapping render pass.
window superclass for vtkRenderWindow
implicit function for an halo
vtkShaderProgram2 * Program
vtkTextureObject * IntensityMap
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
vtkTimeStamp LastRenderTime
sample an implicit function over a structured point set
vtkShadowMapPassTextures * ShadowMaps
a simple class to control print indentation
abstracts an OpenGL texture object.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
a virtual camera for 3D rendering
void BuildSpotLightIntensityMap()
Build the intensity map.
vtkRenderPass * OpaquePass
static vtkShadowMapPass * New()
vtkRenderPass * CompositeRGBAPass
vtkShadowMapPassLightCameras * LightCameras
vtkImageExport * IntensityExporter
Export VTK images to third-party systems.
vtkSampleFunction * IntensitySource
Context in which a vtkRenderPass will render.
virtual ~vtkShadowMapPass()
Destructor.
vtkShadowMapBakerPass * ShadowMapBakerPass
virtual void SetOpaquePass(vtkRenderPass *opaquePass)
Implement a builder of shadow map pass.
vtkShadowMapPass()
Default constructor.
Perform part of the rendering of a vtkRenderer.