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27 #ifndef vtkOSPRayPass_h
28 #define vtkOSPRayPass_h
30 #include "vtkRenderingOSPRayModule.h"
35 class vtkOSPRayPassInternals;
91 vtkOSPRayPassInternals *Internal;
links vtkRenderers to OSPRay
virtual void RenderInternal(const vtkRenderState *s)
Called by the internals of this class.
vtkSequencePass * SequencePass
virtual ~vtkOSPRayPass()
Destructor.
vtkOSPRayPass()
Default constructor.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkOverlayPass * OverlayPass
a simple class to control print indentation
Implement the lights render pass.
a render pass that uses OSPRay instead of GL
void SetSceneGraph(vtkOSPRayRendererNode *)
Tells the pass what it will render.
vtkLightsPass * LightsPass
Implement the camera render pass.
Render the overlay geometry with property key filtering.
vtkRenderPassCollection * RenderPassCollection
static vtkOSPRayPass * New()
virtual void Render(const vtkRenderState *s)
Perform rendering according to a render state s.
vtkCameraPass * CameraPass
Render the volumetric geometry with property key filtering.
vtkOSPRayRendererNode * SceneGraph
vtkVolumetricPass * VolumetricPass
Context in which a vtkRenderPass will render.
Execute render passes sequentially.
Perform part of the rendering of a vtkRenderer.