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38 #include "vtkRenderingCoreModule.h"
85 vtkGetMacro(LayerNumber,
int);
105 vtkViewportCoordinateMacro(Position);
111 void SetDisplayPosition(
int,
int);
120 vtkViewportCoordinateMacro(Position2);
129 void SetWidth(
double w);
131 void SetHeight(
double h);
150 virtual
void ShallowCopy(
vtkProp *prop) VTK_OVERRIDE;
157 virtual
void ReleaseGraphicsResources(
vtkWindow *) VTK_OVERRIDE;
165 {
return this->PositionCoordinate; }
173 {
return this->Position2Coordinate; }
187 void operator=(
const vtkActor2D&) VTK_DELETE_FUNCTION;
vtkCoordinate * Position2Coordinate
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkCoordinate * PositionCoordinate
window superclass for vtkRenderWindow
vtkTypeUInt64 vtkMTimeType
a simple class to control print indentation
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems
virtual int RenderOpaqueGeometry(vtkViewport *viewport) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
abstract class specifies interface for objects which render 2D actors
abstract specification for Viewports
virtual int RenderOverlay(vtkViewport *viewport) override
Support the standard render methods.
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
abstract superclass for all actors, volumes and annotations
represent surface properties of a 2D image
virtual int HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
a actor that draws 2D data
static vtkActor2D * New()
Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at la...
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
virtual vtkCoordinate * GetActualPosition2Coordinate(void)
Return the actual vtkCoordinate reference that the mapper should use to position the actor.