Go to the documentation of this file.
25 #ifndef vtkOpenVRCamera_h
26 #define vtkOpenVRCamera_h
28 #include "vtkRenderingOpenVRModule.h"
29 #include "vtkOpenGLCamera.h"
62 vtkSetVector3Macro(Translation,
double);
63 vtkGetVector3Macro(Translation,
double);
89 double Translation[3];
void GetHMDEyePoses(vtkRenderer *)
vtkNew< vtkTransform > PoseTransform
vtkMatrix4x4 * LeftEyeProjection
vtkMatrix4x4 * RightEyePose
vtkMatrix4x4 * RightWCVCMatrix
vtkMatrix4x4 * RightEyeTCDCMatrix
vtkMatrix4x4 * LeftEyePose
vtkMatrix4x4 * RightEyeProjection
represent and manipulate 3x3 transformation matrices
virtual void GetTrackingToDCMatrix(vtkMatrix4x4 *&TCDCMatrix)
Provides a matrix to go from absolute OpenVR tracking coordinates to device coordinates.
vtkMatrix4x4 * RightWCDCMatrix
static vtkOpenVRCamera * New()
vtkMatrix4x4 * RightVCDCMatrix
represent and manipulate 4x4 transformation matrices
void GetHMDEyeProjections(vtkRenderer *)
virtual void Render(vtkRenderer *ren)
Implement base class method.
abstract specification for renderers
vtkMatrix4x4 * LeftEyeTCDCMatrix
virtual void GetKeyMatrices(vtkRenderer *ren, vtkMatrix4x4 *&WCVCMatrix, vtkMatrix3x3 *&normalMatrix, vtkMatrix4x4 *&VCDCMatrix, vtkMatrix4x4 *&WCDCMatrix)