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55 #include "vtkRenderingCoreModule.h"
66 #define VTK_TEXTURE_QUALITY_DEFAULT 0
67 #define VTK_TEXTURE_QUALITY_16BIT 16
68 #define VTK_TEXTURE_QUALITY_32BIT 32
109 vtkGetMacro(Repeat,
int);
121 vtkGetMacro(EdgeClamp,
int);
130 vtkGetMacro(Interpolate,
int);
141 vtkGetMacro(Quality,
int);
159 vtkGetMacro(MapColorScalarsThroughLookupTable,
int);
205 VTK_TEXTURE_BLENDING_MODE_NONE = 0,
211 VTK_TEXTURE_BLENDING_MODE_SUBTRACT
219 vtkGetMacro(BlendingMode,
int);
228 vtkGetMacro(PremultipliedAlpha,
bool);
241 vtkGetMacro(RestrictPowerOf2ImageSmaller,
int);
290 void operator=(
const vtkTexture&) VTK_DELETE_FUNCTION;
@ VTK_TEXTURE_BLENDING_MODE_ADD_SIGNED
@ VTK_TEXTURE_BLENDING_MODE_ADD
int SelfAdjustingTableRange
virtual void Render(vtkRenderer *ren)
Renders a texture map.
vtkTimeStamp TranslucentComputationTime
record modification and/or execution time
dynamic, self-adjusting array of unsigned char
unsigned char * MapScalarsToColors(vtkDataArray *scalars)
Map scalar values into color scalars.
abstract superclass for arrays of numeric data
Generic algorithm superclass for image algs.
vtkUnsignedCharArray * MappedScalars
window superclass for vtkRenderWindow
#define VTK_TEXTURE_QUALITY_DEFAULT
handles properties associated with a texture map
virtual void ExecuteData(vtkDataObject *)
This method is the old style execute method, provided for the sake of backwards compatibility with ol...
topologically and geometrically regular array of data
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
VTKTextureBlendingMode
Used to specify how the texture will blend its RGB and Alpha values with other textures and the fragm...
void SetLookupTable(vtkScalarsToColors *)
Specify the lookup table to convert scalars if necessary.
void SetTransform(vtkTransform *transform)
Set a transform on the texture which allows one to scale, rotate and translate the texture.
virtual void PostRender(vtkRenderer *)
Cleans up after the texture rendering to restore the state of the graphics context.
Superclass for mapping scalar values to colors.
virtual void Load(vtkRenderer *)
Abstract interface to renderer.
@ VTK_TEXTURE_BLENDING_MODE_INTERPOLATE
vtkBooleanMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
int TranslucentCachedResult
int MapColorScalarsThroughLookupTable
vtkImageData * GetInput()
Get the input as a vtkImageData object.
#define VTK_TEXTURE_QUALITY_32BIT
vtkScalarsToColors * LookupTable
abstract specification for renderers
static vtkTexture * New()
virtual int IsTranslucent()
Is this Texture Translucent? returns false (0) if the texture is either fully opaque or has only full...
virtual int GetTextureUnit()
Return the texture unit used for this texture.
@ VTK_TEXTURE_BLENDING_MODE_REPLACE
virtual void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this texture.
general representation of visualization data
@ VTK_TEXTURE_BLENDING_MODE_MODULATE
int RestrictPowerOf2ImageSmaller
void SetQualityToDefault()
#define VTK_TEXTURE_QUALITY_16BIT