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30 #ifndef vtkOpenGLImageMapper_h
31 #define vtkOpenGLImageMapper_h
33 #include "vtkRenderingOpenGL2Module.h"
void RenderStart(vtkViewport *viewport, vtkActor2D *actor)
Draw the image to the screen.
2D image display support for OpenGL
vtkTexturedActor2D * Actor
actor that draws 2D data with texture support
void RenderData(vtkViewport *viewport, vtkImageData *data, vtkActor2D *actor)
Called by the Render function in vtkImageMapper.
void DrawPixels(vtkViewport *vp, int width, int height, int numComponents, void *data)
draw the data once it has been converted to uchar, windowed leveled used internally by the templated ...
window superclass for vtkRenderWindow
topologically and geometrically regular array of data
a simple class to control print indentation
abstract specification for Viewports
a actor that draws 2D data
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor)
Handle the render method.
void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this mapper, the image texture in particula...
static vtkOpenGLImageMapper * New()