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27 #ifndef vtkResliceCursorActor_h
28 #define vtkResliceCursorActor_h
30 #include "vtkInteractionWidgetsModule.h"
map vtkPolyData to graphics primitives
represents an 3D object for placement in a rendered scene
Geometry for a reslice cursor.
vtkResliceCursorPolyDataAlgorithm * CursorAlgorithm
static vtkResliceCursorActor * New()
Standard VTK methods.
vtkActor * GetCenterlineActor(int axis)
Get the centerline actor along a particular axis.
vtkProperty * GetCenterlineProperty(int i)
Get property of the internal actor.
window superclass for vtkRenderWindow
vtkTypeUInt64 vtkMTimeType
Fast Simple Class for dealing with 3D bounds.
vtkMTimeType GetMTime()
Get the actors mtime plus consider its algorithm.
virtual int HasTranslucentPolygonalGeometry()
Does this prop have some translucent polygonal geometry? No.
generates a 2D reslice cursor polydata
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
void UpdateViewProps(vtkViewport *v=NULL)
vtkProperty * GetThickSlabProperty(int i)
abstract specification for Viewports
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void SetUserMatrix(vtkMatrix4x4 *matrix)
Set the user matrix on all the internal actors.
Represent a reslice cursor.
void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this actor.
represent surface properties of a geometric object
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
Support the standard render methods.
double * GetBounds()
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
void UpdateHoleSize(vtkViewport *v)