Go to the documentation of this file.
40 #ifndef vtkStandardPolyDataPainter_h
41 #define vtkStandardPolyDataPainter_h
43 #include "vtkRenderingOpenGLModule.h"
70 unsigned long typeflags,
bool forceCompileOnly);
76 int buildnormals,
int interpolation);
92 vtkInternal* Internal;
96 #endif //vtkStandardPolyDataPainter_h
represent and manipulate 3D points
virtual void ProcessInformation(vtkInformation *)
Called before RenderInternal() if the Information has been changed since the last time this method wa...
represent and manipulate point attribute data
an adapter to pass generic vertex attributes to the rendering pipeline.
Abstract class for drawing poly data.
~vtkStandardPolyDataPainter()
abstract superclass for arrays of numeric data
static vtkStandardPolyDataPainter * New()
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
object to represent cell connectivity
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
Generates rendering primitives of appropriate type(s).
virtual void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkStandardPolyDataPainter()
abstract specification for renderers
void DrawCells(int mode, vtkCellArray *connectivity, vtkIdType startCellId, vtkShaderDeviceAdapter2 *shaderDevice2, vtkRenderer *renderer, int buildnormals, int interpolation)
void UpdateGenericAttributesCache(vtkShaderDeviceAdapter2 *shaderDevice2)
A standard implementation of vtkPolyDataPainter.
void AddMultiTextureCoordsArray(vtkDataArray *array)