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24 #ifndef vtkOpenGLRenderPass_h
25 #define vtkOpenGLRenderPass_h
27 #include "vtkRenderingOpenGL2Module.h"
41 virtual
void PrintSelf(ostream &os,
vtkIndent indent);
48 virtual
bool ReplaceShaderValues(std::
string &vertexShader,
49 std::
string &geometryShader,
50 std::
string &fragmentShader,
93 #endif // vtkOpenGLRenderPass_h
vtkTypeUInt64 vtkMTimeType
The ShaderProgram uses one or more Shader objects.
a simple class to control print indentation
abstract superclass for all actors, volumes and annotations
Abstract render pass with shader modifications.
Context in which a vtkRenderPass will render.
abstract class specifies interface to map data
Perform part of the rendering of a vtkRenderer.