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35 #ifndef vtkImageStack_h
36 #define vtkImageStack_h
38 #include "vtkRenderingImageModule.h"
virtual int RenderOverlay(vtkViewport *viewport)
Support the standard render methods.
void RemoveImage(vtkImageSlice *prop)
Remove an image from the stack.
void PokeMatrices(vtkMatrix4x4 *matrix)
double * GetBounds()
Get the combined bounds of all of the images.
record modification and/or execution time
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
void GetBounds(double bounds[6])
void ShallowCopy(vtkProp *prop)
Shallow copy of this prop.
static vtkImageStack * New()
a list of nodes that form an assembly path
a list of lists of props representing an assembly hierarchy
void BuildPaths(vtkAssemblyPaths *paths, vtkAssemblyPath *path)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERI...
vtkAssemblyPath * GetNextPath()
window superclass for vtkRenderWindow
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
vtkMTimeType GetRedrawMTime()
Return the mtime of anything that would cause the rendered image to appear differently.
vtkTypeUInt64 vtkMTimeType
void InitPathTraversal()
Methods for traversing the stack as if it was an assembly.
virtual int HasTranslucentPolygonalGeometry()
Does this prop have some translucent polygonal geometry?
create and manipulate unsorted lists of objects
represents an image in a 3D scene
int HasImage(vtkImageSlice *prop)
Check if an image is present.
vtkImageProperty * GetProperty()
Get the property for the currently active image.
void SetMapper(vtkImageMapper3D *mapper)
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
void SetProperty(vtkImageProperty *property)
a sorted list of image slice objects
vtkImageSliceCollection * GetImages()
Get the list of images as a vtkImageSliceCollection.
abstract specification for Viewports
manages a stack of composited images
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
abstract superclass for all actors, volumes and annotations
vtkCollection * ImageMatrices
abstract class for mapping images to the screen
vtkImageSlice * GetActiveImage()
Get the active image.
void GetImages(vtkPropCollection *)
For some exporters and other other operations we must be able to collect all the actors,...
vtkImageSliceCollection * Images
vtkMTimeType GetMTime()
Return the max MTime of all the images.
vtkImageMapper3D * GetMapper()
Get the mapper for the currently active image.
void ReleaseGraphicsResources(vtkWindow *win)
Release any resources held by this prop.
void AddImage(vtkImageSlice *prop)
Add an image to the stack.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual double * GetBounds()=0
Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).