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65 #include "vtkRenderingLODModule.h"
130 vtkGetMacro(NumberOfCloudPoints,
int);
175 void operator=(
const vtkLODActor&) VTK_DELETE_FUNCTION;
map vtkPolyData to graphics primitives
vtkPolyDataAlgorithm * LowResFilter
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
vtkPolyDataMapper * LowMapper
record modification and/or execution time
virtual void UpdateOwnLODs()
int RenderOpaqueGeometry(vtkViewport *viewport)
This method is used internally by the rendering process.
void ShallowCopy(vtkProp *prop)
Shallow copy of an LOD actor.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
static vtkLODActor * New()
Creates a vtkLODActor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,...
window superclass for vtkRenderWindow
an actor that supports multiple levels of detail
vtkPolyDataMapper * MediumMapper
abstract class specifies interface to map data to graphics primitives
virtual void DeleteOwnLODs()
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
vtkMapperCollection * LODMappers
vtkPolyDataAlgorithm * MediumResFilter
abstract specification for Viewports
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
abstract superclass for all actors, volumes and annotations
virtual void SetLowResFilter(vtkPolyDataAlgorithm *)
You may plug in your own filters to decimate/subsample the input.
abstract specification for renderers
void AddLODMapper(vtkMapper *mapper)
Add another level of detail.
virtual void CreateOwnLODs()
void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this actor.
void Modified()
When this objects gets modified, this method also modifies the object.
virtual void SetMediumResFilter(vtkPolyDataAlgorithm *)
Superclass for algorithms that produce only polydata as output.